New Field backgrounds/CG Cutscenes thread

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i know, wha ti meant was matching up the camera  right, with the 4 axis lines, you know what i mean? with such low res pictures its hard to get accuracy
 
Don't worry about accuracy. If you are a half-foot off, it's not going to kill anyone. No need to kill yourself over an error of a few degrees. When I have some time, I'll make a video for you all.
 
I'd like to see someone try a screen thats less partial to cubes such as ancnt1 or loslake3.

Also, hakun, can you send me your model. I wanna see how the pros do their work  :roll:
 
i dont think sketchup doest irregular shapes that well (not sure exactly which scenes those filenames refered to) It can do curves and all sorts of intersting things, but i imagine its a little less accurate.
 
probably the forgotten city... likely where all of the ginormous seashells are. it has been a while since i looked at those files, but that is where i am guessing knife was referring to :-P.
 
Sorry, i've been Trying to get as much done as i can with this. Unfortunately, about 2 weeks ago, I had totally forgotten I had this long strong of exams. I've been pretty much revising every night, and in the time I had free, I've been just testing out which places would be best to start at and stuff. I'm a bit of a perfectionist, however, and usually when i get an angle that i think looks pretty much perfect, an hour later i hit an angle snag that requires me to totally move the point of origin, and everything just looks out and i start over. I think a lot of this will have to be guessed at, too. While testing out junon, there's really no way some of this stuff can be perfectly done. We may have to actually edit the Camera positioning in the field files also.
So, sorry, i have pretty much nothing to show you guys. Perhaps if i had a little help...

Oh, and there's that little matter of no longer beong able to save sketchup files into a format 3Dsmax can read. Maybe i'll have to use blender as a bridge.....again....

Nevermind that, Found a way around it. ;)
 
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Is there any way to use the walk meshes in google sketchup itself to use as a guide?.
 
Yes, there is, and in fact, i have a dump of all of the walkmeshes. But apparently, they arent much help. admittedly though, i havent experimented with them yet, so i'll see what i can do with them. they actually might help out with junon and it's majorly long road thingies.
 
Thank you for your update, NeoCloudstrife!

I wish you success and I hope some competent person can step in and help you with this ambitious project!  :wink:
 
So there is no other way? would ripping the background files of the psx version work? or using some advance filtering, there has to be another way sorry for the newb post. But I honestly think that the blurry backgrounds are the only thing holding the PC version back.
 
Ripping the PSX backgrounds has been suggested before, but the results were disappointing. The PSX backgrounds are actually no better than the PC ones (you can see this if you play the game on an emulator). The reason they look better is because televisions tend to smooth out the pixelation better than computers do.
 
Well you could always redo them in 2d..  as matte paintings. Takes some serious talent but hell its worth a try
 
Ripping the PSX backgrounds has been suggested before, but the results were disappointing. The PSX backgrounds are actually no better than the PC ones (you can see this if you play the game on an emulator). The reason they look better is because televisions tend to smooth out the pixelation better than computers do.
Is there anyway to put in similar software that the tv uses in aali's driver?
 
Ripping the PSX backgrounds has been suggested before, but the results were disappointing. The PSX backgrounds are actually no better than the PC ones (you can see this if you play the game on an emulator). The reason they look better is because televisions tend to smooth out the pixelation better than computers do.
Is there anyway to put in similar software that the tv uses in aali's driver?
You could just run a filter on the video files for the same effect. But it doesnt look pretty
 
Ripping the PSX backgrounds has been suggested before, but the results were disappointing. The PSX backgrounds are actually no better than the PC ones (you can see this if you play the game on an emulator). The reason they look better is because televisions tend to smooth out the pixelation better than computers do.
Is there anyway to put in similar software that the tv uses in aali's driver?
You could just run a filter on the video files for the same effect. But it doesnt look pretty
Well were almost there I am currently reading up on how to code my own openGL shader plugin. Having some success (Making it more blurry) BUT its some thing right...I'll get it I am very tenacious.
 
Sorry for the shameless double post but I've been messing around with skechup myself and I can't seem to get the geometry right every scene is a bit off has anyone found a good way to line that up?
 
It's the thing that puts me off spending time on this project time and time again. What'll happen is, I get it almost accurate, then try to draw along some axis, and it's just completely off. When i finally fix it, the rest of the scene looks weird, and by the time I come to adding another angle, I'm too sick and tired of messing about with sketchup to bother continuing. The fact is, there's no 100% accurate way to get it right. There is a trick, however. just makes the lines as long as possible, and fit them over the entire axis reference line on the picture.

Oh, also, walkmeshes do help. A LOT. Because you know that they're exactly the right scale for the BG images. I've got junon perfectly matched up now, I think.
I'd say Crisis core maps would be a BIG help if we could get our hands on 'em, too. I have a few, but none of any use really.
 
Wow at the pace I'm moving with this I could redraw the whole backround (if I was that good) I wish there was another program to use to render these backrounds in 3D.
 
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