New Field backgrounds/CG Cutscenes thread

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You guys are blowin my mind right now

especially you xenobond, oh my lanta that looks great
 
Xenobond, You are amazing, the extra box does pose an issue. remove that and it's perfect (well close to. needs the chain link) I can wait to see this added to TA
 
Alright, might want to give this 8x render a go, then. :D

Modeled the Crates out and applied a simple wood texture.
compliments for your work! The speed and accurancy of your work makes this actually seem feasible within our lifetime! I can't wait to see the next version of this

lee
 
But, that extra box adds so much charm to the room.... whatever.
Forgot to remove that box as that was what I made all the others from.
Added the chain link fence, and already rendered out layer masks for the fence & foreground crate.
Rendering a test image out at full-res for testing in-game. Going to take a while. -,-
training_room_05.jpg
 
Xeno, you are god! what program do you use? Maybe my college has it, if rendering can be done on any PC i have a quad core. so if i can get that software i'd love to help :-D
 
... :-o

Two Questions, Xenobond.

1. The boxes - is that a bump map, a texture, or have you actually modelled all the detail into those boxes?

2. How long did it take you to model an ENTIRE chain link fence!? And how did you do it!? Did you just copy and paste one link over and over and then vertex weld at the end?

But very well done, man. I feel pretty damn small now - my work's nothing compared to this.


Also, Hellbringer, The program looks like it's 3Ds max from the render window, but i'm not sure how much maya looks like max, so I can't say for sure.

Anyway, I've been really busy recently, but I've managed to get the windows done on the Junon buildings. I'm not gonna bother with a picture because frankly it doesn't really count as an update, and the pace I'm working at is laughable to say the least, compared with Xenobond's work.
 
could someone please write me a short tutorial explaining the process of extracting a field background with what program to use, how to convert them into a compatable format for 3ds max and then how to implement them back into the game. i have the spare time to lend a hand in this (college isn't very demanding) and i would definately like to take a shot at it.

great work so far everyone
 
Firstly, you'll need Aali's Palmer to extract the field backgrounds
https://www.ff7catalog.com/threads/5557/

Save the background as .png
From here, you can either use google sketchup to make the 2d picture 3d with the photomatch tool
or, recreate the entire scene in max like xenobond(this would be better methinks)

you bros should try to contact this bro right here
http://thelifestream.net/forums/showthread.php?t=58
he is a bro, dont get me wrong, but it seems as though he has already completed alot of the midgar-cityscape areas
 
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Save the background as .png
From here, you can either use google sketchup to make the 2d picture 3d with the photomatch tool
or, recreate the entire scene in max like xenobond(this would be better methinks)
To recreate the entire scene in max, you need to have already photomatch'd the images in sketchup to provide reference models and most importantly, a camera, so it's not an either/or thing - we're doing both, unless Xenobond is some sort of dark magician who can guess at camera angles, which to be honest he probably is :-P.

And I'm currently sending an email to that guy - perhaps he'll be willing to help, perhaps not.

EDIT: email sent! Let's hope we at least get a reply *crosses fingers*
 
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A possible easy way to help with getting a camera in your scene to work from would be this-
1) Replace Cloud with a perfect cube
2) Take screenshot
3) Create cube in 3ds Max
4) Camera match the cube to the scene and you should have a good start on the camera.

In theory, at least. I used sketchup to provide me with the base shape of that room and the cage. Then brought it into max and did camera match.

Crates- just a bump map(normal map) on them, atm.
Chainlink- made a spline into a zig, rounded the edges and bent them so they'd overlap properly, then replicated them like mad. Then set the spline to be renderable with thickness and facecount settings.
 
Just out of curiosity what are your computer specs and how long will that scene take to render?
 
Core2 Duo @ 3.16 GHz
8GB Ram
Win7 64-bit
Though running under XP as Max 8 doesn't like to be installed on Win7. Will probably install Max2010 on there instead for rendering to take advantage of extra ram (although not as necessary for renders as it is more cpu intensive)
 
I can use the 30-day Max trial and aid in rendering if you'd like. i have a phenom II X4 965 BE @ 3.8ghz and climbing
EDIT: oh, i also have win7 x64.i'm sure the 64 bit will help with rendering as well
 
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Got a Reply from that guy, turns out he's too busy with other stuff to help out, and he doesn't have the time to help. It's a shame, really.

Hiya,

Well, first I commend you and your team for undergoing a massive project and the quality of the models being working on, quite impressive stuff there.

But to be blunt, I'll have to politely decline your offer. I simply don't have the time to join such a project as most of my free time right now is being taken up by cosplay (I'm attempting Judge Gabranth this year so I'm gonna have my hands full).

So yeah, sorry I can't help but best of luck with your project, hope it all goes well!

-NoenGaruth
Anyway, I've got the junon buildings looking Very nice now. Just a little more work, and I'll show you all a screenshot.
 
Have done some experiments last night and today and  palmer doesnt like 4x the res. So we need to keep it below that for now, Xeno is it going to be difficult to have different resolutions or is it just a matter of rerendering the scene for each different resolution?
 
Oh good ol' noen, he hasn't worked on his midgar model in ages, leastways not in any heavy loads, but as he says, were without him on this one unfortunately, pity, he makes great environment models.
 
Have done some experiments last night and today and  palmer doesnt like 4x the res. So we need to keep it below that for now, Xeno is it going to be difficult to have different resolutions or is it just a matter of rerendering the scene for each different resolution?
Can you provide the images you used to trigger this problem? I assume it is the same crash you were talking about earlier.
 
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