F
ff7rules
Guest
I would welcome this for sure i wouldd love to try and help you guys out, but I know nothing of modeling buildings so would be awesome if you could do a tutorial for this.A Tutorial! I shall make one immediately!!
I would welcome this for sure i wouldd love to try and help you guys out, but I know nothing of modeling buildings so would be awesome if you could do a tutorial for this.A Tutorial! I shall make one immediately!!
The original is quite dark as well, but ill see if i can tweak it. As for the tiling effect i would have to uv map everything, which i don't want to do if i can avoid it.Noticeable tiling effect along the right wall. Possibly use a different texture for each object of the same type, to make it look less uniform. Otherwise, fantastic!
Also, slightly unrelated, the lighting in the front part of the train car is too dark.
Is this based on what you see in the original image or what you think a midgar train should look like. Because i do not see much dirt and grime in the original.Not bad so far, but I think it should be a bit dirtier and grimier; at the moment it's a little too clean for a Midgar train.
what he said.SL, I dont know the maya interface fer this stuff, but in blender you can offset textures just plopped on, as well as adjust in other ways how they're mapped to an object, that could help the uniformity (i imagine maya can do it too)
Also, You can probably put additional layers of texture on. Just a random gradient to create inconsistency in the metal (map this texture differently to the first). Dirt and grime layers can go on too.
This ;DYES! That is looking fantastic!