K
Kaldarasha
Guest
This is an early renderer of the model.
Well I haven't made a big progress since my first post about this. But I've learned many new good things. So I use bunch of textures let Blender generate a single texture. I also plan to map Ambient Occlusion on the model, but this must be done for every piece separate. In the end the model will look very similar to the renderer but without the specula lights.
So where I'm creating a new model, I decided to overhaul all his weapons, too.
The basic idea is to give him two weapons, a main gun for his normal attacks and a sub gun for the most of his limit attacks.
Here without the main gun.
This means that I need to design entirely new weapons for him which do not conflict with the new gun. (His joke weapon will be an exception.)
I'm still learning to paint textures. The new blender build has got some changes in the GUI, so it's currently a bit confusing to me.
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