M
Masa-Buster
Guest
Is there anyway to add in New Materia?
That's a great name for a Materia.Yeah, I've just tried it and the game didn't crash (although I haven't checked it in the materia menu because it was a new game).
BTW, I think you should be able to have it in shops. A certain wonderful person found out a lot about shops one day and how to choose what they sell and how much it costs.
EDIT:
OK, I made some new materia, and I've got it working in a shop. Screenies:
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And yes, I'm aware that I messed up with its levels :roll:
I had a go at this last night and got the same result. Shame...It's easy until you actually try to add completely new materia with completely new magic spells. The problem is that somewhere, attacks are identified as being a certain type. Even though there are lots of dummied attack IDs, trying to turn them into spells and make them appear (much less function...) is a pain in the ass task.
Summary:
Possible:
New materia with pre-existing spell sets
New materia with new spells, having overwritten previous ones
Not Possible (at least not without pioneering):
New materia with completely new spells
Awhile back I was working on the last one as part of a project I'm working on, which I ran into a wall with and haven't really attempted to break ground there since that's low priority. Still, it would be nice to be able to do and would bring materia mods away from being just a novelty and into a full blown aspect of modding.
Damn, I was just about to say thatI wonder if the IDs are stored in the menu.lgp, seeing how they fit perfectly into the magic menu at a predetermined location, and those IDs are called upon and given a title by kernel.bin afterwards. But it's a wild guess, at best.
Edit: Nevermind, just a bunch of textures in there.
Hold on, I've just remembered something! The spell order is in the kernel.bin, and can be edited by WallMarket (initial data -> Spell Order). I'm going to play with this for a while.Yeah that's what I was thinking/worried about, since the movie IDs are in there as well. I think exe hacks are best avoided, but there might not be a better solution. In addition, it's out of my realm of things I can do. :x