K
Kaldarasha
Guest
Aali's did say it is fairly easy to adapt shaders of Pete's OpenGL psx plugin for his driver, but I don't know how to do it properly. 
I'm highly interested in a new shader which would use XBR only on parts of an image with low resolution:
http://ngemu.com/threads/links-and-guides-to-custom-shaders-for-petes-opengl2-plugin.76098/page-33
This shader would be perfect for FF7, because it could work on the animated lightlayer as well.
Please I need somebody who could take a look on it and tries to bring it to work with FF7.
I'm highly interested in a new shader which would use XBR only on parts of an image with low resolution:
http://ngemu.com/threads/links-and-guides-to-custom-shaders-for-petes-opengl2-plugin.76098/page-33
This shader would be perfect for FF7, because it could work on the animated lightlayer as well.
Please I need somebody who could take a look on it and tries to bring it to work with FF7.