New Project: Bombing Mission!

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We are with you TA, please keep it up, but I have a question: Do you plan to redo all the textures? Even the animation ones? Or only the textures of the buildings and that things. Thanks in advance. Good luck.
 
It may be slow in coming but i like what i'm seeing....since some of the models are "complete" can we download them?like sweeper, scorpion robot?
 
We are with you TA, please keep it up, but I have a question: Do you plan to redo all the textures? Even the animation ones? Or only the textures of the buildings and that things. Thanks in advance. Good luck.
If you check earlier releases you'll see that those were the first ones done.  Spells, user interface, and the like.
 
Sorry for the ignorance but that redo would be packed with this project? Or it is apart from what this project is trying to do?
 
it would be good if the pack(if it comes out as an installation pack) gives the option to install selected components if we wish to keep everything else the same as they currently are...in my case i am only after the Scorpion Robot and the Sweeper.
 
The goal of the project is to be one complete experience. Obviously nobody can stop you from picking it apart once installed, but I don't believe there will be the option upon installation to only install certain parts.
 
I will probably set up the installer to allow you to pick and choose what you wish to install.
 
Just wondering, has anyone done the elevator scene yet? I only ask because my brother is wanting something to practice on (he needs something to keep him busy during some downtime on a project) so we figured, might as well see if there's anything he can do for Avalanche. Also, is that really the largest version of that scene? I can totally see why it's not done yet.
 
No, no-one has. I do not have the talent, And sadly. i've not the time to learn :/
 
Well that's good... since we started already, heh. I managed to set the perspective up just right, so my brothers working on it. It's funny how difficult it is to figure out where the back wall is in that elevator, but I think it's just about perfect.

Should have something to show in a few days, there's not much in the way of texturing in that area but lighting is gonna be really difficult. Don't suppose the project has any specialists in lighting? We work on real time stuff usually so rendering and lighting is a bit foreign to us, I mean, I gave it a go but I'm a programmer so it's alittle wrong looking.

Oh and my brother says that at some points, the elevator doesn't actually make any physical sense, so while it'll be as faithful as possible, he doesn't know just how exact he can make it.

PS I swear this forum had an edit function...

Edit: Right... how did I miss that?
 
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Looking good, but uh, I think you lowered the ceiling there.

edit: And if you need a more reliable imagehost, the two best I've used are imageshack (which typically doesn't lose images for a few years) and imgur.
 
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Good start, model  up more details, and then its a lot of playing with lighting ;)
 
It's just the lighting and low res nature of the original pic, ceiling is the same height.
 
Don't suppose someone could mark where the roof is on the original background? Maybe it's my monitor, but I'm having a really tough time with the roof. The shadows do a really good job of messing with the perspective.

We also may have been tricked by reflections. If you look carefully at the original picture, the entire area is so reflective that you can actually see those purple grid lights on both the roof and right wall.

Edit: Detail-wise how much free reign do people have to make up stuff? Looking at the original for so long, I realize just how little detail there was in these old backgrounds.
Edit 2: Moved the back wall towards the camera, which corrected the roof position. Perspective! Still got to adjust the positions of stuff, but yeah, it was pretty off.
 
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keep the feel/spirit the same, otherwise go to town on tiny details.

One way of thinking about it a few people liked was figure if you down scaled your version to the old one and it looked nearly the same - s'good!
 
so whats left to do for backgrounds,im more then happy to help out i can do models and or texture if need be.
 
Elevator looks amazing. I think the only real difference now is the back wall -- the new model has a flat wall and the original has several areas of protrusion. Don't know if that's on the to-do list yet, or if it's a whack perspective thing. As far as I can tell, these four areas are about six to eight inches forward from the wall:

541513_10150917533746471_1446871570_n.jpg


Hope this helps!
 
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