New Project: Bombing Mission!

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there is a certain amount of juggling to be done, to theoretically keep us as efficient as possible. for example, millenia is a wonderful texture artist, but doesnt model characters too much. I can model just fine, but my texturing skills are so so. if millenia has not much to do, i'm best off whipping up a model to send over to him. but alas, it usually just ends up boiling down to (for me) what i feel like working on and when i have time.
 
Tell me that's in game and you didn't just superimpose Cloud onto the picture.
 
There's some aliasing issues wherever there's layering. Is that fixable at all?
 
There's some aliasing issues wherever there's layering. Is that fixable at all?
Yeah, like i said it was just an experiment. I will have to spend a bit more time making the layers for the final version after it has been textured.
 
Cool!
There does appear to be a bit of aliasing (not talking about the layers), but I suppose that depends on how high quality you make the final render.
Also I just noticed that the 'big pipe' is missing its ring connector thing at the bottom, or is that just being textured on?
 
Possibly, that pipe needs to be redone anyways as i dont like how it turned out. As for the aliasing it will be gone in the final render. Like i said this was just a test
 
Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
nmkin5ingame.png


Widescreen FF7 720p
nmkin5ingamenew.png
 
Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
nmkin5ingame.png


Widescreen FF7 720p
nmkin5ingamenew.png
Hmm.. I'm no good at this stuff so I can't see the difference?? Can you point it out?? How is it better??
 
Yeah that's the thing I notice whenever I use my normal widescreen without the 4:3 ratio. I wonder what he meant about the backgrounds. ???
 
It's not. Just made cloud look fat.
Lol what? Cloud is exactly the same.
That's not the stretching, I photoshopped that pic as an example just to see what it would look like.

Hmm.. I'm no good at this stuff so I can't see the difference?? Can you point it out?? How is it better??
Notice all the Black on the first pic? It's not there on the second, instead there is more of the field screen. I guess it's a bad example since the right side of the field screen is black anyway lol, but look at the left.
 
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Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
nmkin5ingame.png


Widescreen FF7 720p
nmkin5ingamenew.png
Interesting, are we sure Square did have plans for a widescreen version? haha
 
It's not. Just made cloud look fat.
Lol what? Cloud is exactly the same.
That's not the stretching, I photoshopped that pic as an example just to see what it would look like.

Hmm.. I'm no good at this stuff so I can't see the difference?? Can you point it out?? How is it better??
Notice all the Black on the first pic? It's not there on the second, instead there is more of the field screen. I guess it's a bad example since the right side of the field screen is black anyway lol, but look at the left.
Black stuff?? You mean the black borders?? That can be altered in the .cfg. If you have a monitor that is kind of widescreen if you remove the 4:3 you will have that kind of image in the first pic. Nothing different its just stretched out more and if you remove the 4:3 aspect ratio you will have the screen stretched and Cloud will look kind of fat. But if you're talking about making the 3d backgrounds to be made specifically for widescreen then I'm sorry if just forget what I said. hehe
 
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Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
nmkin5ingame.png


Widescreen FF7 720p
nmkin5ingamenew.png
Yeah... these are engine limitations. I bet Aali even has plans to expand the screen so we can see the whole image already, kind of like the battle menus, but different, just didn't had enough time to make it happen.
 
I talked with aali about htis some time ago. The short of it is that he said it'd take a lawng time to get working. the longer version is that there is debatable reason to set it up, as many field backgrounds are clipped anyways, and if they were rendered widescreen, a lot would still have cut off edges.
 
But if you guys are remaking all the world, there won't be cliping so widescreen would work.
 
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