New Project: Bombing Mission!

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
Wedge model is about 98% done. Little bit's and pieces to do here and there, but he's practically ready to UV

WedgeColour.jpg
 
Wedge model is about 98% done. Little bit's and pieces to do here and there, but he's practically ready to UV

WedgeColour.jpg
I can already picture him looking sexy in the avalanche mission. Well not actually sexy but looks cool man. :) Never Imagined the day Wedge would look cool in the game.
 
I was wondering since you'll redo the models in the game, will you have them blink too?? I mean like Cloud that is blinking and Jessie who's also blinking since they all blink in the original game.
 
Aren't their eyes and animations for eyes simple textures in the lgp?
 
Yes but they'll just need a second head and a the same texture but only with closed eyes. I don't know if that's the only way to do it so I'm curious on How TA will do it.
 
We wont. The blinking animation is coded into the exe somewhere. If we dont have some way to switch between textures it wont happen.
 
It's easy, as nikfrozty said, you actually give the character 2 heads, and one of them dissapears every so often. In the original models, they just had an extra poly in front of they eyes that was textures with the eyes and transparenc-ized, and they blinked on and off. I think this is the case, anyway. You can check Apz' old threads to see how he did it with his first model.
 
Yeah but i am sure it will only work with models that were designed to blink in the first place
 
Oh, right, I guess only main characters blink normally... Good point.

Anyway, what's Wedge without Biggs?
BIGGS.jpg
 
Started work on making the bridge from scratch:

98379847-4.jpg


Nice Biggs model so far NCS - i can't wait until we start seeing these new models ingame  :-D
 
Last edited:
Small update, some detailing, some lighting, some materials...


Any comments?
 
Small update, some detailing, some lighting, some materials...


Any comments?
Holy crap that looks good, pretty much how i would imagine the original would look in a high resolution.
 
Started work on making the bridge from scratch:

98379847-4.jpg


Nice Biggs model so far NCS - i can't wait until we start seeing these new models ingame  :-D
Lookin' good - remember, we have to be able to align the camera 96% perfectly when it's done, so make sure you've gotta make sure you at least know where the camera should be. Also, that light at the end there is way too bright, I think.

Small update, some detailing, some lighting, some materials...


Any comments?
...Wow, That's amazing dude, seriously epic!
As far as constructive criticism goes, there's not much I can say at all. If I was going to compare exactly with the original, I'd say the Blue lights are too bright, and the regular ones aren't bright enough. Also I guess the cobblestones on the floor are slightly too tall horizontally - but that's all purely artistic lisence
 
damn this is gonna be better looking then i thought... keep up the good work everyone!
 
Status
Not open for further replies.
Back
Top