New Project: Bombing Mission!

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I was about to start work on that field file. Good job I didn't cause that looks fugging sick
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

Damn Spoox, you work fast
hmmm... it doesn't feel like fast....

spoox woah man! You continue to blow my mind!
We aim to please.... :-D
 
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.
I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)
 
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.
I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)
I think you should do the elevator. I dont think hellbringer is going to do it.
 
Spoox they are nmkin_1 to nmkin_5 for the inside reactor scenes.
theses are the Field files(.dat) which i know,
I mean the files of the battle background which are located in the directories STAGE1 and STAGE2
(STAGE00.LZS......STAGEn.LZS)
I work with the psx version, so i don't know how it is on the pc version. :?
 
First step to make FFVII 3d =)

Model from sl1982

00017pzq
 
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!
 
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!
Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)

Now I want to try it with textures. Wireframe not very demonstrative.
 
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!
Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)

Now I want to try it with textures. Wireframe not very demonstrative.
Is this where you have been all this time? lol
 
First step to make FFVII 3d =)

Model from sl1982

00017pzq
Oh wow - High poly much?  :P

Very impressive stuff! I'm expecting AO and advanced lighting soon  ;)

seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.
 
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First step to make FFVII 3d =)

Model from sl1982

00017pzq
Oh wow - High poly much?  :P

Very impressive stuff! I'm expecting AO and advanced lighting soon  ;)

seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.
NOOO!!! What about those of us with crossfire or sli? We can handle those poly's!(3x HD 5770 :) )
 
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon :P
If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.
 
lol yeah its not like its gonna come out b4 I upgrade....wasnt thinkin.
 
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon :P
If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.
that's most defenately true...
midgarpartinogretest02.jpg


A little part exported to Ogre....( = q-gears render engine) 8-)
just to see how it's gonna look,
need some review on materials i think...
 
Wow, Nice work there.
Yeah, definately needs adjustments to work with the Q-Gears rendering engine. In fact, if we're going to do this, we'll probably need some sort of previewing app in the long run, just so we can see how it's going to look as rendered by OGRE.
 
that should not be that difficult....
Q-gears is built to use the Ogre engine, there are Ogre3D exporters available for all 3d apps...(see svn)
the image i posted was a screendump from ogremax-win utility.
I think these would be at least usefull for the battle-scenes in order to create more detailed geometry and apply the mappings correctly.
 
While this is great work and all, if everyone wants my opinion (and i know yo do!) i think we should avoid tackling this for now. It would take away too much time from what we are doing now. Maybe as Q-gears continues to mature and we have at least the bombing mission completed maybe we could devote a bit of time to it. As it stands right now we don't have the manpower to handle this.
 
Yeah, actually, I agree. As it stands, Q-Gears isn't developed enough to consider an entire switchover to a realtime rendering engine - we're only talking about theorietical implementations.
Maybe if we get more people to help out in the future we could devote a small team to convert the high poly scenes into ones optimised for the ogre format or something, I dunno.
 
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