A
Akari
Guest
Sl1982 is right. Now is too early to do anything. You can load model in game, but it will take 2 or 3 month for me to implement (translate from old code) walkmesh, scripting, scene models iteraction, camera to see how thos model looks in game. So stay tuned and keep good work =)While this is great work and all, if everyone wants my opinion (and i know yo do!) i think we should avoid tackling this for now. It would take away too much time from what we are doing now. Maybe as Q-gears continues to mature and we have at least the bombing mission completed maybe we could devote a bit of time to it. As it stands right now we don't have the manpower to handle this.
For test I can work with high poly models.Yeah, actually, I agree. As it stands, Q-Gears isn't developed enough to consider an entire switchover to a realtime rendering engine - we're only talking about theorietical implementations.
Maybe if we get more people to help out in the future we could devote a small team to convert the high poly scenes into ones optimised for the ogre format or something, I dunno.
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