New Project: Bombing Mission!

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>Multiple instances where "80" is used
It's actually 08, for Sector 8 :P
*shot for being a smart-ass and making a useless, off-topic post*

EDIT: Although, actually, I do agree. I think perhaps the field scene should match it for continuity. Of course, you can change it around a bit, but not the the extent that it's noticably very different to where it's supposed to be.
 
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original battle scene for context.
ffxii_battle1.jpg
 
Although, actually, I do agree. I think perhaps the field scene should match it for continuity. Of course, you can change it around a bit, but not the the extent that it's noticably very different to where it's supposed to be.
100% agree. Not only for continuity, but wouldn't it be a lot easier and faster to re-use textures for both field and battle?
 
I'm not sure if using the exact same assets would work considering the battle scene isn't actually a part of the field scene. It's more of a representation of the entirety of the outside sector 8 in a convenient little area perfect for battling in.
All this aside, the way the field scenes are rendered is also very different to how battle scenes are rendered (i.e pre-rendered as opposed to realtime), so using the exact same textures wouldn't necessarily even be possible. I would suggest waiting 'til Spoox finishes the field scene so there's a few references to go by, and you can work from there. Not that I don't like the way you've done it so far, Millenia, it's just a little too far from the original.
 
an easy way to avoid the ground problems, is to texture right over the original ... and use the old  mapping for it etc.

edit: besides this is my 1337 post, you should listen to me :P
 
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An evening stroll (?) at the station, not much progress on these scenes, been busy doing other things....

station0102parts30.jpg


and a few meters further on...
station0102parts31.jpg


and a little hint on something else....  8)
sinbil1a01.jpg


take a guess......
 
Midgar headquarters :D
hmmm was to easy, the next one I'll make more difficult.... if anyone's still interested after seeing Stigma's amazing work... ??? ???
sinbil120.jpg

just basic lighting, no materials...yet.
 
Nice work spooX. Just out of curiosity, how many different scenes are you working on?
 
Nice work spooX. Just out of curiosity, how many different scenes are you working on?
ohw...I'll have to take a look, one moment please......
*shuffles on hard drive* thinks he must make a backup.....

Midgar:
MD0,MD1STIN,MD1_1,MD1_2,NRTHMK,SOUTHMK1,SOUTHMK2,SMKIN_2,NMKIN_2,FALLP
midgarsection0100.jpg

SINBIL_1,....
PILLAR_1,PILLAR_2,PILLAR_3

non-Midgar:
A****1,A****2,A****3,A****4
E****_1,E****_2,E****_12

that would make about 20 something... :o ??? ::)
is that bad?
 
Well they all need to be done at some point, but i think you may be spreading yourself a little bit thin.
 
Well they all need to be done at some point, but i think you may be spreading yourself a little bit thin.
Well my main focus is on Midgar, as stated somewhere in the beginning.... there is a lot of work to be done for the intro movie, which means more or less Midgar needs to be modelled. The other things are for the times I'm fed up with all the details.
Shin-Ra HQ is also part of Midgar (sector-0) to put al things into the right perspective. unfortunately there's not much to be found on Midgar as design or concept art etc, so it's like reverse engeneering the movies to retrieve most of the details....

So if anyone can help with good references.....
 
Nice work, SpooX! Lovin' it!

What seems to be happening of late, however, is that there is more than one attempt at the same thing. This is just going to unnecessarily increase work time and make it difficult to choose between different works of the same thing.

I think we need to assign specific people to specific jobs and keep it that way, otherwise it's gonna get a little out of hand IMO. It shouldn't limit us too much, because I think we'll see an increase in productivity this way.

SpooX, why not try to collaborate with Stigma on midgar? I do prefer the way you set up scenes and render, however Stigma seems to already have midgar done pretty much entirely.

I'd also be against using battle scene textures from here, primarily because it looks like we're going to completely remodel the battle scenes, and therefore most things apart from the floor are going to have different UVs. Also, it doesn't seem like they're 100% TA dedicated, which won't make things run any faster.
 
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Nice work spooX. Just out of curiosity, how many different scenes are you working on?
ohw...I'll have to take a look, one moment please......
*shuffles on hard drive* thinks he must make a backup.....

Midgar:
MD0,MD1STIN,MD1_1,MD1_2,NRTHMK,SOUTHMK1,SOUTHMK2,SMKIN_2,NMKIN_2,FALLP
midgarsection0100.jpg

SINBIL_1,....
PILLAR_1,PILLAR_2,PILLAR_3

non-Midgar:
A****1,A****2,A****3,A****4
E****_1,E****_2,E****_12

that would make about 20 something... :o ??? ::)
is that bad?
!
Wow.. Thats like, everything in the beginning minus inside the reactor. Fantastic job!
 
spxmd12.jpg


No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
 
Come on, if you want to criticize his work you could at least look up the original yourself :P
 
Hello AT this is awesome hehe, I could I can help but I am new in this :S, one (10000 repeated?) question hehe :), how much do you have done, like 50% or 60% sorry but I would like to play the game with this awesome mod, I don't pretend on rush you and good work. Thanks :)
 
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