New Project: Bombing Mission!

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I was looking at his "in work" models. I compared  the in work head with the final product. He ripped the head and moved the vertexes around to make it "different enough" I did it too when I was learning to model. None of these seen the light of day.

Oh well, he have a new cloud that we can work on and make better!
 
I compared  the in work head with the final product. He ripped the head and moved the vertexes around to make it "different enough"
Not cool, not cool at all Apz.
 
If Dissidia was released after APZ model, i don't see why you are bashing him.  :|
 
Fine...

So here is an idea

If we were to make the bombing mission a release. We should "game over" after midgar explodes...

Should we remake the original PSX demo? Throw in Aerith and lavaithan too?
 
What do you mean by making it game over? Create a demo of sorts? And i dont remember the original demo on the PSX.
 
<--- Part 1 of 3
<--- Part 2 of 3
<--- Part 3 of 3

We should make the demo stand alone, like this. You can see it's a little rough around the edges. Who knows, it might attrace talent if they cansee we can make the demo happen.

I'm all for adding Aerith, Lavathan, and moving the level to 10. Some other things like rescuing wedge, not so much...

Maybe we can grab the kernel.bin from the demo :)

It will also mean adding other monsters
 
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I suppose it would depend on how much time making the other models would take, and whether the idea is to have a demo or to make a piece of the original game playable, which is something quite different.

The amount of time and effort needed is significant, especially as the reason why a bombing mission is being made is that a certain blue-haired girl *cough cough* suggested that the most important thing would be to have a working section of the game playable as soon as possible.
 
Some other things like rescuing wedge, not so much...
I will stab you will a rusty knife.

Also, Wouldn't releasing a standalone demo be pretty illegal? Unless, of course, you make it so the game doesn't function as normal for people who want to play the rest of the game.

...unless you also make an 'uninstall' patch or something...
 
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I'm going to take a wild stab in the dark and say that he might have meant creating a patch that would turn the game into a demo of sorts when "New Game" is selected. And yes, that would seem to require an uninstall patch. And some field editing.
 
Well let's look at it from a system approach.

The bombing mission demo data could/would be a seperate chunk of data (think field files etc.), not a replacement.
Replacing the data is likely to lead to problems (IE people could loose there data if something goes wrong).
You can take the original bombing mission script and modify it for the new demo set, or create your own (either way).

The last change would be the start up menu with 'demo' added instead of just "new" and continue.

It will likely be necessary to have different battle layout templates (since the demo had 1 to 6 enemies instead).  All in all the amount of script work would be the biggest trouble. 

The replacement 'option' is as I said dangerous. You must have an automatic installation script set up to do all this irregardless of how you get the demo working.

The safe thing to do is copy the files modified into a separate directory then add the new content. I'm not sure how this will affect the FF7 data for the PC (as it's stored in a different manner than the PSX).

Stephen
 
There is no need to limit the bombing mission to a demo. It /is/ a demo of our abilities, and will be advertised as such. once you get to the explosion fmv, assets you havn't seen yet will go back to crap, but as far as advertising for newcommers, someone'll make a nice highrez recording of the whole opening mission, and thats what the internet will see. People iwll likely flame back n forth about ff7 remakes n think its square or some bullcrap, but hopefully we'll get some more intelligent people onboard.

That is the purpose of this project. Although it will likely be entertaining, and enjoyable, this is a recruiting effort.
 
LOL, I should have quoted halkun (his suggestion to have a demo version).

Have fun creating the video. I never really checked does the opening video have an audio track or is that SEQ PSX data (midi with samples)?  If you are redoing the video, I suggest redoing the audio as well, as the quality can be improved (24bit 48Ksps stereo for example) to enhance the dynamic range. It always seemed a bit shallow on the PS1 audio so I suspect it was 31.25ksps ADPCM stereo (so limited frequency range and the dynamic range was 96db MAX and more likely close to 80db) typical PC sound system (cheap ones) now is 90db with good ones close to 120db. These are noticeably better than the original audio to a untrained ear (and to a professional it's blatantly obvious).  The sound of the SEQ based audio is significantly better than the streamed audio because one can improve the quality independently of the original content.

Cyb
 
Creating a "demo" out of it would mean a lot of unnecessary work when it can just be tacked on the game as is.
 
by video i mean like a screencaptured playthrough of the opening, but yes, the fmvs /will/ be redone... we need an aeris tho... and other npcs... and cars.
 
OMG Cyb! I thought you were dead! (Again) :)
Cyb has been busy building high power motor controllers and busy with his job (Yes I WORK it's shocking).

My demise has been prematurely speculated I guess?

Erstwhile

In the mean time a play through video demo, hmmm you might go with a 'motion' capture of the game use a toy like 3dx ripper or oglrip to grab the information being passed to the graphics rendering system. You can do some database analysis on it then run it through a 3d pipeline (again) and render the final output in whatever resolution you want. (IE play through in say 640x480 to make it easy then rerender at 720p letter boxed with commentary on the side or what have you). However this stuff might be a bit complex. You also might be able to make a small hack of the FF7 binary to send the frame to a video pin and pipe that through an FFDshow coder then you can select pretty much any output you want MTS (mpeg 2 transport stream)  mpeg 4 such as Divx H.264 xvid etc. Whatever you do, do not use WM9 format (WMV). Biggest abomination on the planet and a royal pain for people.

Most of the 'screen to video' programs are problematic I've found.

Cyb
 
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