New Project: Bombing Mission!

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It's not perfectly smoothed out yet, but it more or less matches the original.
 
This:

(pic goes here)

Can we fix this?  To be completely honest it looks ridiculous and I don't think the original had teeny biceps/elbows.
The problem you're noticing isn't because the model is out of proportion, it's because it looks odd to have those realistic looking textures with a very anime/cartoony-proportioned model. I think that, if the texture used solid blocks of colour, you'd see that the proportions of the arms are fine and completely in line with the original.
 
Would it be so bad to maybe beef up the arms just a little? I know the scale i supposed to be in line with the original, but I think adding a little meat to the arms might make it look a little more bearable in game. If you've tried it in-game and it looks fine, then shame on me for doubting. I just think that, while sticking to the original model-style is nice, a minor change like that would be for the better.  :)
 
something doesnt quite sit right about clouds nose, it reminds me of squidward from spongebob :p
but either way it looks sexy-enough
 
I've seen the nose mentioned quite a bit but I think it looks good.  Consequently I think the lips are a little too big or possibly the color is slightly off.  There's no pleasing everyone that's for sure.
 
Missing from the repo source model, so missing entirely. I mentioned it to Timu yesterday during the conversion.

I'm also going to redo the GS back and middle legs. There is some weird texture stuff going on because I used the front leg for those.
I definately modelled and UV'd the plates, I even started texturing it once. I'll have to have a hunt for the file, if I still have it.

Also about the back and middle legs, I flipped them and reuploaded yesterday because the way you had 'em before, the light source is the back for those legs only, and the rest of the model had the light source at the front so it looked weird.
 
I agree that the arm proportions shouldn't be as drastic as the original. Since the model is more realistic than the low poly one it looks a bit awkward. You could beef up the arms a bit but also make the shoulders and hands a little smaller too.
Also I think the pants should be a little less baggy for the chibi model.
 
The SD model is a good start, but the proportions are still off:

  • The knees are too wide. It makes his pants look baggier than they should.
  • The knees are too high. This makes the previous problem even more apparent.
  • The boots are too tall. This makes the legs look shorter than they are.
  • The torso looks okay from a front view, but from a side view it's too thin. He currently looks kinda scrawny in comparison to the original.
  • The shoulders need to be wider. The current shoulders also make him look kinda scrawny.
  • (less important) The bottoms of the legs could stand to be a bit thinner before they meet the boots
  • edit: Also, the eyes probably need to be much bigger.

Don't get me wrong, I'm really liking it so far; just pointing out a few things I think could be improved. Since I'm not in charge, feel free to ignore me where you think I'm wrong.
 
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On the heated topic of chibis:  Does anyone know if these chibi models will have any clipping problems like the reunion patch?  I'm sure at some point everyone's used PRP but did they follow some procedure to make sure the model lined up with the original skeleton?
 
All the TA models use the original skeletons, so there will be no clipping.
 
My issue is that the lower face looks too feminine. The lips seem to give it away, as does the redness under the yes. Hard to tell in-game, though.
 
Is everone dead set on keeping the chibi cloud face features like they are now (apart from bosola)?  I still think it needs a lot of changing to be more faithful to the original.
 
I think he could be a bit more anime/moe and less realistic, if that's what you mean...
 
I don't wanna keep repeating myself because it'll sound like I'm whining when it's not really my place, and considering everyone seems to like it how it is - but yeah, that's kinda what I'm saying. Compare the original apz cloud face to the original model, then do the same with the new timu/millenia face. In fact, the entire new head looks like it was taken straight off the battle model with minimal modifying. It just doesn't have the style the original had.
 
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small compilation in PS,
to see the clouds in the 'natural' environment  :-)

Must be carefull things don't become to crowdy/busy...

Still I think it looks beautifull, exept for the L-bows, a bit to anorexic. ::)

(Still no train...)
 
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