New Project: Bombing Mission!

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Okay, For the Chibi, seeing him in the environment makes the arms seem less weird. But there is a problem with the connection of forearm to the skinny piece there. If you could make that transition a little smoother, and maybe beef those arms up just a little, that would be nice  :)

Another option would be dumbing down the chibi a bit as mentioned earlier.
Sorry for whining so much, It's just that I understand the dedication to the original skeletons but with a new body, a reference to the old model is better than an exact copy with updated textures. Those arms are just hard to look at lol.  ;D
 
Frankly I'm more curious about Barret chibi. :3 Hehe he's the first chibi model of the playable characters to be seen ingame if my memory doesn't fail me(Aerith doesn't count as it's just a movie). Oversized top and tiny legs(only legs? XD) that'll be hilarious to see. A pity through it's a "Bombing Mission" not Mission: Date:P with those two models there will be at least 1 person to play over with them over date part having Barret with most love points - me.

 Defensive stance:
 And no I'm not one of those guys who create deep relationship with an ingame character and feel gay if they don't get Aerith/Tifa/Yuffie on their gold saucer date=]. I take that part of the game quite hilarious.
 
it looks really good. it looks to me completely like a chibi version of the new clould.at first the style of the head looks a bit off but then if you consider what the original cloud battle model's head looks like the old chibi really has the same one. i think if they are all done like that it will really improve the field alot.

also i for one can't wait to see barret....
 
wow, the battle cloud is amazing and i wouldnt change a thing  :lol:
the only suggestion i have is that in the chibi version the elbow/bicep area doesnt look right to me so thin, maybe it could be beefed up just abit. maybe like 25% bigger
 
a little update for you wonderful people :P

1. thanx for all the comparisons NCS in one nice post, i have ideas on how to fairly quickly and easily fix up the face, but, that'll be tomorrow, i'm too tired now.
2. As to cloud's elbows, i imagine you're all refering to the chibi version, well... this is my best interpretation of the... 12 or so polygons that made up his arm :P. It both follows the sillhouette, and adds an entertaining style. I might expand his biceps a bit, to give him a bit more tone, but as to the elbow, i'd rather keep it as it is. As Kudistos points out, we're going for something kinda moe... the oversides forarms/hands, give a slightly cute, offbalance feel to the character, and expanding the elbows would reduce that quite a bit.
3. Barret is undergoing an overhaul, his uvs need to be redone (most of the old texture will stay, just needs to be scaled down/adjusted). Among the updates he'll receive :

-updated proportions (the old model was much less buff/giant/uber than the original)
-dog tags
-belt with ammo
-his gunarm-stub wont be screwed up (right now the skin part is solid black, and the gun bit.. not sure of... but yea it'll get fixed)

Stay tuned for updates tomorrow!
 
I think Barret's fine as it is(at least for me). I thought that black part in his arm was a cloth or something to cover his arms(how stupid of me). Tomorrows a good day. ;D

Edit: Btw the dog tags and belt with ammo. Those aren't in the original model am I right? So you're going to add some things to your models to make it better? I can think of something that can be added to some characters to make them look good. :)
 
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So, tomorrow then. So i can stop checking this thread for updates :lol:
 
Edit: Btw the dog tags and belt with ammo. Those aren't in the original model am I right? So you're going to add some things to your models to make it better? I can think of something that can be added to some characters to make them look good. :)
well, new things that are not in any model, but are in the concept art/cinematics. the belt was in the old model tho :P. same with cloud, the old model dident have a lot of details we put in (the armbands that are black/white on each arm, studs on the gloves, belt, bolts on the bangle and pauldron etc) the list goes on. Point is we want the content released to be as awesome as possible ^^
 
Very cool stuff, I'm a modeller and can help out if you need it. ;)
Indeed we do. I think the only battle model that we have left is mono drive (the rest have been spoken for). We do also have a few field scenes that need to be worked on. As well as a few random things like the save point and potion.
 
On the topic of Cloud's lips:
look at the ending videos they show Cloud's face a lot.  His lips are almost non existent and I think this model should try to mimic the CG cloud the most.
 
picture389.png


thoughts?
 
Right side is better. However, I think you're better off starting from scratch with his face for the chibi model. Since the battle and chibi models have such different artistic styles, I don't think that resizing the battle model's face is going to work.

What might work is some kind of chibification of the face of Cloud's model in the original game's FMVs.
 
er.. the right n left sides are the same, the line is just my 3d camera floating around obnoxiously...

@ kudi
What might work is some kind of chibification of the face of Cloud's model in the original game's FMVs.
i didnt understand that at all ^^"

I kinda like using the same texture for chibi and battle as 1, it saves production time, and 2. adds consistency.
 
er.. the right n left sides are the same, the line is just my 3d camera floating around obnoxiously...
Really? Maybe his hair style made the two sides of his face look different ;D

@ kudi
What might work is some kind of chibification of the face of Cloud's model in the original game's FMVs.
i didnt understand that at all ^^"
Well, the current prototype is a chibification of the battle model, right?It's the battle model with the proportions changed to more chibi-like ones. What I'm saying is that the face would look better if it were a chibification of the face of Cloud used in the FMVs of the original game. The FMVs may have been lower quality than the current battle model, but the faces are more conducive to chibi models because they were like 3D anime charactersn with very smooth, simple faces. The battle model is great as a battle model because realistic proportions go well with realistic features. Unfortunately, chibi proportions don't go well with realistic facial features. As a general rule, games that use chibi-style models tend to give them extremely simple faces with little difference in colour and tiny noses (see FF9 and the DS remake of FF3). Peronally I'd rather have chibi models with extremely smooth textures (kind of like N64 models), but FF9 and FF3DS are good examples of chibis with more detailed textures that still look good.
 
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