T
Tekkie.X
Guest
Being a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth
It will when I can be bothered to convert it/copy the files to the field format :-DLooks great NCS
Question: Does this update the world map Cloud model too? That would be sweet!
Yeah, bit of an error on my part, loaded an animation from biggs' folder just to test him out, and it seems that because the hands are just cubes in the original, they put on biggs' left hand back to front. so I overcompensated to make it look right on that specific animation, not realising that would happen.ncs the left hand is inverted...![]()
Well it can be done like the original I guess, with overlays that blink on and off rather than the head. Question is whether I can be bothered to set that upIf you're thinking of fixing the blinking any other way than adding a new head and setting a "closed eyes" texture to it, I'm very curious to hear what it might be.
For all you know, he has no face yetBeing a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth
The problem with that is that the FF7 game engine is very limited in the way it handles animation. We're limited to Rotation, Translation and Scaling of individual, non-deformable model pieces. Even if we could have mesh deforming animations, it'd take an amazingly long time to edit all of them perfectly - not to say it wouldn't be on the to-do list eventually.Mako has a point, why not breath some life into the characters beyond just blinking, the chibi models for the party spend a lot of time stationary save for a soulless blink.
Thanks very much, bear!I'll check it out today and see if I can make it work
It looks fine in FFIX.Hell, breathing in video games, unless it's done very well, usually looks creepy.