New Q-FFVII project

  • Thread starter Thread starter Akari
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Akari

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I'm recently works on new project inspired by Noah.

https://github.com/Akari1982/q-ffvii

This looks like original idea from Halkun to recreate FFVII as close to original as possible. Now when huge part of original PSX code was reversed I'm ready to do this. This is project that recreates original code and flow, uses original data and formats.

Project is at beginning point. I started with AKAO engine implementation. Original data requires to launch it. It can play music with some effects, but not all of them are fully implemented. And there are some issues with playing.

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Will this project ultimately be an application that works for the PS1 version and includes the game music editing or other addition features?
 
Will this project ultimately be an application that works for the PS1 version and includes the game music editing or other addition features?
This is PC application that reproduce original code as close to original as possible. Some additional features like file parsers and viewers are added as well. Someone can add editors couse it's open source. I plan to add original field debugger that was left in code, but not rendered in final game.
 
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This is PC application that reproduce original code as close to original as possible. Some additional features like file parsers and viewers are added as well. Someone can add editors couse it's open source. I plan to add original field debugger that was left in code, but not rendered in final game.
I see, good luck, Akari.
 
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