new zack and sephiroth mod

  • Thread starter Thread starter murak
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want a download link? if 1 person says yes, I'll whip up one up.
does anyone still want the zack/sephiroth one?
 
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want a download link? if 1 person says yes, I'll whip up one up.
does anyone still want the zack/sephiroth one?
Well don't try too hard, just make one thing at a time, one thing that pleases you.
As for myself, the idea of weapons instead of main char is funny, and interesting technically ( i don't even manage to make a simple cloud head change to work ingame) , but i won't use it.
Zack was interesting, but i like alot vincent ... And i would prefer to have a high KH1 quality cloud instead of a medium quality Zack. Also i thought of importing Squall too (From KH2 ) ...
And sephiroth , hum as said ice cold posted one a while before, but it has severe limitations as it is not compatible with The Saint High Res Patch...  :cry:

So do as you want guy, you know my personal goal much better than anyone here  :-)
 
I've finished tifa and barret as their respective weapon, but I'm wondering who to make the other people. Any ideas? oh, when I uploaded the "weapons mod" I'll put up a download link. I'll do that later today.
 
I've finished tifa and barret as their respective weapon, but I'm wondering who to make the other people. Any ideas? oh, when I uploaded the "weapons mod" I'll put up a download link. I'll do that later today.
Remember to put a readme with instructions too  :-)
 
I forgot to include a read me, so check the comments for the read me.
I don't know how to word a readme well, so i'll change it from comments on it here.
Readme

instructions, copy and paste the correct items into the correct folder before creating a new lgp file with the updated models.

History

version 1, cloud converted into the diamond weapon for the field and battle.

version 2, tifa and barret changed into their respective weapon for the field and battle. (tifa is the ruby weapon and barret is the emerald weapon.)

Future of this mod,
I hope to create a modified FF7PC with the weapons and other famous monsters instead of the normal FF7 characters.
 
I forgot to include a read me, so check the comments for the read me.
I don't know how to word a readme well, so i'll change it from comments on it here.
Readme
instructions, copy and paste the correct items into the correct folder before creating a new lgp file with the updated models.
EDIT
History and future updates aren't needed i IF one cannot lake MAKE this work ... (like me) (Sorry for the faults, i was in a hurry to go at work, so i didn't check my post!  :-(  )

Think of this (if correct?)
Copy and paste (or drag and drop) items in this unpacked archive into correct destination folders; such as
(and you tell which folders are going into which ones, like Battle items go into unpacked battle.lgp ... )

Then to finish,create a new lgp archive with lgptools ?
 
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Okay. I'll include that in it. I finished red XIII as the ultimate weapon. Would anyone object to vincent being Chaos? or Yuffie as godo battle form? I'm open to suggestions.
Next post will contain red XIII and some menu icons.
 
yeah. I can get anyone a replacement mod if anyone wants. I did dyne a long time ago, but be warned, sometimes you lose HP when he attacks and his animations are messed up, E.G. when he dies, he stands there and his victory pose? he waves his arm with the gun on as if he's attacking.
but if you want him, I could send you it.
 
That'd be brilliant, murak. Could I replace him with anybody? And would it be battle model only seeing as Dyne has a field model?
 
Yeah you can replace dyne with anybody. field models and all. I'll put up a download link for the dyne replacement tomorrow. one thing, shall I do 9 sub folders, or do you have someone in mind to replace him with? because I'll do it.
 
Excellent, cheers. I'll try it out tomorrow and let you know what I think.
 
How am I going to do this? I take it I replace the battle folder with the one you gave me, but what do I do with char? Replace all them files with the ones in the ficedula  because there's some files that I can't find to replace. -_-
 
Alright, sorry for the double post but here's some screenies of the Dyne stuff and whatnot.

ff72007-04-2416-24-25-95.jpg

Er, strange position the NPC has Dyne in, huh? Almost looks like he's receiving something...

ff72007-04-2416-24-32-71.jpg

Dyne appears to have a venom face, but he still looks brilliant.

ff72007-04-2416-27-08-96.jpg

Dyne in battle, looks perfect except...

ff72007-04-2416-27-21-93.jpg

This didn't really capture it well but he seems to have a squashed face. Is he actually like this in the boss battle with Barret?

ff72007-04-2416-27-27-68.jpg

GO GO DYNE! The limit break works perfectly, plus he adds a bit of breakdancing too it.

ff72007-04-2416-27-37-64.jpg

This is his death, which looks alright but his crouched over one would be much better.

ff72007-04-2416-28-16-75.jpg

His attack motion is him just standing there and a slash appears on the opponent.

Overall, this has worked absolutely brilliantly. This is the first time I've seen a non npc or a non party member at one point in the game work very well. Sure, he's a little f***ed up looking but he works flawlessly except for the little hickups with animations and such. Brilliant job. But I can't quite fathom why I had all the battle models for the field screen but not on the world map? I coulda swore I didn't install that mod...

You should work on Dyne, he'd be an excellent advantage to the team with a few more fixes. Thanks man.

edit: Fucking hell dude, you're from Newcastle? You're right next to me. I'm in Sunderland. xD
 
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there were 2 ways I could'e gone about replacing dyne with yuffie, way 1: save dyne's field model completly as yuffie's and replace the field animations with dyne's and have messed up dyne almost every moment of him appearing on the field, and I might alter him since I personally like what I'm seeing. or way 2, replace wch part of yuffie's skeleton with dyne and resize to make parts not needed invisible, and have a fully working dyne. I went with way 2. but went with way 1 for the battle model. but that was only for the limit breaks, but there are some problem's I found when replacing barret with dyne, sometimes I lose health when dyne attacks and my other character doesn't attack after he does. did you find any of this?
But I'll rotate and change his field model to make him fit better.
 
I didn't attack with Dyne much, I tried his magic animations (all I had was throw) which worked well. So item things work, I'll test magic soon.

An idea I had is to replace Vincent with Dyne then Yuffie with Zack. Then i could use cosmos (or a better text editor) to change Vincent's text to make it look like it's him instead of an obvious Vincent replacement model. Is there any way you can change model animations for different things? Like Cloud's summon animation for using items and such? That could be helpful in this situation.

Also, with this mod if you can use monster enemies, wouldn't it be possible to input the good model of Sephiroth near the end or is that impossible?
 
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