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dclem

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Mod Progress?
See "Fraggoso".
He knows it all and I know nothing.
 
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Hi Dclem,

as said in the PM, I think it would be better to let an admin move this to the sound subporum https://www.ff7catalog.com/ or directly under audio releases so it gets more attention.
In fact, I'm moving it to Other Mods because it affects sound, graphics, and more. I'm only gonna stick it in audio mods if there's a release that only touches audio.
 
PS icons & Black Borders Bars is included in this mod.

Updated May 25
 
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Very excited for the sound mod but in particular the rest reads great as well.
Can't wait for a final release.
 
working on Sounds Part 3. (p0data63.bin again).
There are some more broken sounds here.

Mod progress is updated everyday

<Tutorial>


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.
card.png
 
If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.
card.png
They look pretty cool :D I say go for it.
 
You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*
My mistake, yes, removing them is fine.
 
Alright, added to the list.

List closes on June 9, 2017.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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If I'm not mistaken, you can't just delete the texture information or else the remaining icon is aligned wrong.
Tirlititi posted a fix which ca be made though trough the CIL Code.
 
I did delete the card texture. (Put it back until the list ends) the aligning isn't a problem. And it's a lot simpler than editing the CIL code, especially in my case.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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Added some effect on the world map (full).
maop.png



  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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I hope the filter's not too aggressive.

There where some other pixelated ones, no more.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
Last edited:
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?
 
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?
All sounds should be fixed, we just wait for completion/release, in due time.   ;D
 
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