P
PhoenixDown
Guest
So since joining the forum as i am pretty good at photoshop and very keen to make modeling my hobby i have researched alot got 3DSmax 10 but i hear there are some new others that could be better, however i have been learning very basic modling skills and hoping to pick it up very quickly (as quickly as it can be i know its tedious but so is art)
I have set myself a task already of creating a neat looking Buster Sword, although i need about a week i think to get to grips with the user interface and tools in 3DSmax and also combining it with textures using photoshop (which i think will be more my forte' as it were) i have found 1 problem already after making version 1.00 of my buster sword basic model and learning the basics to UV maps/un wrapping and linking my model to a .psd file in real time using PS CS 5.1 i notice i can place images in and they show nicely however if i use any tools from photoshop on the texture it shows on my model like rainbow pixels, is there any reason for this?
Also if anyone has any tips or good guides on 3DS max (im getting stuck with things like bonding 2 objects together atm) im using some i find in utube atm and they are tedious to listen to at the very least with bad mics and such.
Anyway i will keep plodding on and hopefully will have some images of my first attempt at a weapon model up soon
Love the community and kudos to all you peeps.
Regards.
I have set myself a task already of creating a neat looking Buster Sword, although i need about a week i think to get to grips with the user interface and tools in 3DSmax and also combining it with textures using photoshop (which i think will be more my forte' as it were) i have found 1 problem already after making version 1.00 of my buster sword basic model and learning the basics to UV maps/un wrapping and linking my model to a .psd file in real time using PS CS 5.1 i notice i can place images in and they show nicely however if i use any tools from photoshop on the texture it shows on my model like rainbow pixels, is there any reason for this?
Also if anyone has any tips or good guides on 3DS max (im getting stuck with things like bonding 2 objects together atm) im using some i find in utube atm and they are tedious to listen to at the very least with bad mics and such.
Anyway i will keep plodding on and hopefully will have some images of my first attempt at a weapon model up soon
Love the community and kudos to all you peeps.
Regards.