*OFFICIAL* Battle Scene Reconstruction

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The sky is quite good, but I'm not too sure about the ground. At the moment, it looks very dry, as if they're fighting in a desert with lots of small oases. Needs to be more wet-looking. It's possible that too much detail on the ground texture and a lack of saturation is the reason for this, but maybe not.

Also, it is possible for you to upload pics in a higher resolution? ATM it's a little hard to make things out. The forums will automatically resize the pics anyway.
 
The original texture also looked very dry.  It is possible to turn dirt into mud with blending. Tommorow I'll look into it.
 
looks better without the noise. the puddles could do for a bit of specularity, and the ground more definition.
 
Here is the changed version:

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I like the new ground in the changed version much more but I am still not so fond of the puddles of water. The problem being that it doesn't look much like water to me.
 
It's cause the water is static. Tweaked it a bit but there is nothing left to make the image better. Reflections on the water makes it ugly
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Shouldn't that battle have a layer of water?  :|
Hmmmm.... actually it may very well look good/be possible to add another floor layer, place it slightly above the main one, and set it to be 50% transparent...
 
Shouldn't that battle have a layer of water?  :|
Nope, there isn't. It's just we were used to the pixelated graphics=)

Hmmmm.... actually it may very well look good/be possible to add another floor layer, place it slightly above the main one, and set it to be 50% transparent...
Not only the water. If someone makes this layer in the grass areas - it is possible to create a realy good looking grass. This cheap but impressive method was used in Star Ocean 4, and the grass looked realy natural) I'm just worried that maybe the filtering will ruin the grass quality=\
 
Shouldn't that battle have a layer of water?  :|
Hmmmm.... actually it may very well look good/be possible to add another floor layer, place it slightly above the main one, and set it to be 50% transparent...
it is possible to modify the battle scene geometery, but costa ran into some toruble when we were working with the battle arena in golden saucer. Sometimes the polys would flicker or faces behind them would overlap. Not sure what the issue really was, we just said screw it and continued on. I don't have enough experience to try and modify it, but maybe  someone else could. This floor in this scene is alot simpler than the BA one, which has alot of faces.
 
Yeah everything looked great in kimera but it just didn't load right some battle scene. Some will work when you modify some not too well, maybe Aali could work up something, or some one else to fix this problem.
 
qdai texture is like hell... I need your help:
1) does anyone know what is written here?
2) what do you think - is this copper or wood?
traine.jpg
 
Shouldn't that battle have a layer of water?  :|
Hmmmm.... actually it may very well look good/be possible to add another floor layer, place it slightly above the main one, and set it to be 50% transparent...
Ye, that's my tought.
At least for this battle, if something could be done about that, "we" should try it.

We're fighting in a "lake" after all.

It's weird that i had this perception that it had a layer of water, maybe i just had a fertile imagination back when i had 12 yo.
 
Yeah everything looked great in kimera but it just didn't load right some battle scene. Some will work when you modify some not too well, maybe Aali could work up something, or some one else to fix this problem.
If you could send me one of these modified stages I will have a look at it and see why its not working.
 
1. I'd say is some kind of metal, and 2. is kind of wood like, yet seems more like the reoccuring "lumpy" procedural texture they used all over the place. be creative with it. when its so vague as that, just make sure the color matches up and it looks good :P
 
1. I'd say is some kind of metal, and 2. is kind of wood like, yet seems more like the reoccuring "lumpy" procedural texture they used all over the place. be creative with it. when its so vague as that, just make sure the color matches up and it looks good :P
Tryed metal but it doesn't fit( The train is completed, but there is a problem with transparency, looks like 1 pix is white in the bottom of the train.
 
Wow nice progress, I really like your work felix. ;D
FYI you should turn on the 'new battle interface' in Aali's driver config, so we can see more of the texture in your screenshots.
 
Here are some screens:
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Can someone explain what is with the transparency? And is there a way to solve it?
 
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if your talking about the battle box, its an option in aali's driver called "fancy transparency"
 
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