*OFFICIAL* Battle Scene Reconstruction

  • Thread starter Thread starter pyrozen
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high what program are you using for your battle scenes!!? i want to try and help out if i can :-)
 
You know you can delete your own posts, right?
No he can't.

Look at your last post in this subforum and see if you can find a delete button anywhere.
 
No he can't.

Look at your last post in this subforum and see if you can find a delete button anywhere.
OH, snap. When did that change? Or was it never on the TA subforum?

My apologies to the mods for this off-topic waste of time.
 
OH, snap. When did that change? Or was it never on the TA subforum?

My apologies to the mods for this off-topic waste of time.
If I could, don't you think I'd do that? :D

Anyway... I was "fooling" around a little, and I came up with this...



What do You guys think?
 
Anyway... I was "fooling" around a little, and I came up with this...

What do You guys think?
I love the background skybox image of the setting sun. my thought on it though, is that in that screen shot, the brightness of the skybox and rather dark textures of the battle scene are at a disparity. would love to see this screenshot again after a little tweaking of the brightness and overall color of the scene. I.E. with such a distinct lighting source the light in the canyon would be limited in fill and very directional, so the light would create a high contract ratio between illuminated surfaces and dark shadows in crevaces. (also, possibly give the textures a slightly orangish/redish glow that appears to emenate from the caynon opening?). love the art direction all the same.
 
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can you give me the original of this i mean the modded version? I'm good with shadows and lighting and would like to have a go :-)
 
ITCOMPTECH

You should really read the rules don't double post just edit your first post instead. Please and thank you
 
I had a really quick question...possibly 2 questions.
I followed how to install/replace the image for that battlefield but when I started a new game and got into the first fight, it was white completely. I'm not sure exactly what I did wrong possibly the name or file type its in? the resolution is 2048x2048. Also not able to view it on lgptools as well it makes the program crash but if i chose another its fine.
Second question is I saw that there were a few done for the inside of the factory where could I find those?
 
Are you running Aali's OGL driver 7.11b?
If you have an Nvidia chipset/graphics card, do you have driver version 260.** or lower?
Did you put it in the proper mod folder? (whatever the drivers modpath is set to)
 
Are you running Aali's OGL driver 7.11b?
If you have an Nvidia chipset/graphics card, do you have driver version 260.** or lower?
Did you put it in the proper mod folder? (whatever the drivers modpath is set to)
I have the Aali's OGL Driver 7.11b, Nvidia 280.26 drivers.
The tutorial I was following was just telling me to open the battle.lpg file with lgptools > select 8000-9000 find the file you want to replace exp: "opac" right-click replace the file with the image you have and thats it. But that did not work for me just crashes the program.
 
Rename the PNG textures and you can use them in the 'mods' folder.

osaf = stage12_t03_00.png
opac = stage09_t00_00.png
opad = stage09_t01_00.png
opaf = stage09_t03_00.png
oqac = stage10_t00_00.png
pjac = stage29_t00_00.png
pjaf = stage29_t03_00.png
 
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