Official Team Avalanche Suggestion Thread

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Even if FF7 didn't use an ancient version of DirectX, ENB Series would not be able to do much. I haven't tried it but I will bet you anything it only works well with well-formed, consistent 3D environments. Battles in FF7 almost come close to this, everything else is so far off that whatever it can do the custom driver already does.
 
You could extend the Bombing Mission demo to progress till the escape out of the Shinra HQ.
Midgar is almost a separate chapter as you notice that the design style changes as you get out into the fresh air.
 
That's not really a good idea, because it would lead to the demo taking considerably longer to get released. The whole point of leaving it as just the bombing mission is that it's SHORT, a more attainable target for a shorter period of time.
 
I don't know if it is possible, probably not since I am brand new, as of today, to RSS feeds. Would it be possible to set us an RSS feed for this forum? I already have it set up to email me if there are changes or additions to this forum, but they don't go through, spam filter doesn't even see them. Thanks in advance for the answer.
 
RSS Feed. I don't know if it's possible to make feeds for individual boards though; this will give you the whole forum.
 
Probably not super important. But I was wondering if TA would make a functional uninstaller.exe? Right now all it seems to do is delete itself, while leaving the content in .\mod\avalanche untouched.

A second suggestion is a list of the things that the overhauls change/add, such as which interface, which part of menu, which part of world map, which files are modified in the installer, to name a few. Basically some documentation for the end-user.

Hope I'm not nitpicking...
 
I've been playing again recently and I've noticed one thing that bugs the sh*t out of me. Aerith's hair in battle. Is there any way that the animation can be altered for her hair. It looks like the a snake or something. It looks bad with the old blocky animation, I can Imagine it to look even sillier with HiDef graphics. Is there any explanation as to why her hair is as active as it is? To think that there is a constant gust of wind following her everywhere is insane lol.

Also, when she is standing next to Tifa, whose hair is longer and not pony-tailed or anything, it is awkward that Aerith's hair is going crazy. I mean, Aerith is a caster, Tifa is a bruiser. I just thought I'd put this out there.

The battle in this Vid (
) shows the hair movement and comparison to Tifa quite well as a reference.
 
I've always found it odd that during healing spells, Aeris' staff hovers horizontally in mid air while her hands are otherwise occupied.
 
Sephiroth's does it for about 1 second.  He holds the sword in one hand, and once it reaches his hips, he lets go for a second, then grabs back onto it.  I honestly hadn't noticed it before.  The Aeris hair thing is strange though...not that I look at Aeris's hair very often.
 
I like how Aeris' hair moves around like it has a mind of its own! I always thought it looked kewl lol
 
I always noticed that the size comparrison from cloud to the towns or building on the world map was . . . well bizzare lol.
 
I always noticed that the size comparrison from cloud to the towns or building on the world map was . . . well bizzare lol.
It's like that in pretty much every FF game with a world map.

I was actually thinking this today... I wonder if theres a way to double the size of the ingame map or something? If that could be done, you could just halve the encounter rate. Et voila.

With the new textures, it would look awesome! Also these days when I pan my camera around the whole globe looks like playdough.
 
there are SOO many things i could come up with to alter but wish i had the skills to do so. Entering vehicles is like just teleporting into the driver seat, clouds could be good, also not sure if anyone else noticed this. Its such a small thing but in the 1st reactor whilst following Jessie (i think) after the stairs via the elevator she runs THROUGH the door??
 
Is there any mods for the character shadows?

Or possably i thought that when the enemies died instead of dissapearing they would die like the team do, jist a little more real.

Uuh with the barret ac model with his amazing gun is there a way to be able to changehis weapon from the gatling gun without the image of the weaopon changing?
 
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Is there any mods for the character shadows?

Or possably i thought that when the enemies died instead of dissapearing they would die like the team do, jist a little more real.

Uuh with the barret ac model with his amazing gun is there a way to be able to changehis weapon from the gatling gun without the image of the weaopon changing?
No mods for shadows as they are generated by the game.
Doubtful you could change it so the monsters die like characters.
If you wish to do this you would have to find the gatling gun model in the lgp and then copy this over all the other weapon models. Be advised that this will look pretty funny when barret uses short range weapons.
 
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