H
Hellbringer616
Guest
Something that brings me a bit of concern involving q-gears and Ogre is that Ogre switching to it's new 2.X version, with a ton of changes, as well as the drop of OGL2, OpenMW has opted not to switch to it (reasons listed here https://openmw.org/2015/announcing-switch-openscenegraph/)
Assuming q-gears wants to maintain the same userbase, wouldn't the drop of OpenGL 2 cause an issue?
edit: Ogre, not Orge. This was driving me crazy. ~Covarr
Assuming q-gears wants to maintain the same userbase, wouldn't the drop of OpenGL 2 cause an issue?
edit: Ogre, not Orge. This was driving me crazy. ~Covarr
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