OK this is now about the Kalm Fang

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obesebear

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OK so as some of you may know there was an excellent Vincent model created for one of the Jedi Knight PC games.  With this new trend of trying to convert different models into the game, I've decided to see what I can do to convert Vincent.

Keep in mind this is the first time I've really messed with 3D modeling, so it will probably take me the better part of 2 weeks years.  

I'll be using this thread to sort of document what it is I'm doing.  Hopefully it will help me stay better organized and allow me to work a bit quicker.

Here's screenshot #1 of .obj in blender
Vincentobj.jpg


Once I get him in game (if ever) I'll start working on his Cerberus gun
 
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That Vincent looks awesome. I look forward to following along with your documentation in this thread.
 
Ok so I've started over completely.  All his textures have been renamed so they are no more than 5 characters, decreased to 256 colors, and converted to bitmap.

.skin files have all been edited accordingly.   His model file still has to have his hair texture and cape accessories assigned manually for some reason (it doesn't seem to matter that buttons1 and hair1 have all been assigned to each .skin)

I will now go ahead and export him to a .3ds so I can work in either MAX or blender. (Another possible option would be to chop him up now and export the different parts as .3ds)

One thing I would like to do is edit his face.  He has a head texture which obviously is for his head, but his eyes are another texture.  I would like to edit his head model to fill in the holes for the eyes and add the eye texture to his head bitmap.  That of course would involve UV Mapping it (which I am inexperienced with)
 
Oh please do.  I definitely need some help!  I am much too new at all this.

EDIT
Ok so 3DS Max is the only program (blender and milkshape) that will display the textures when they are 8 bit bitmaps.  The other two make him pink.  So blender tutorials are out of the question.
Hermoor, can you at least explain to me how to fill in the holes and add the eye textures and all that?  Like I said in my first post I have NO idea what I'm doing.
 
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if he's pink in blender you probably dont have the texture wrapped on him (i know max maintains textures without having to add them in)

in blender: split up your screen, and put one of the partitions to uv image editor.
select the mesh, not sure if you need to go into edit mode, i think so. and in the image editor open the image you want.
press alt + z to view textured mode and it should be it.
 
Here's the problem
PinkVincent.jpg

Close up

As you can see in the UV/Image Editor, it simply refuses to load the .bmp.  There is no problem whatsoever when it is 24 bit.  I'm pretty sure it has to be 8bit or PCreator won't load the texture.
 
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well least on my box, i imported the .3ds from the unzipped folder, ticked image search, and when i went into edit mode with any of the objects, they were nicely textured.
 
Maybe it's something to do with Windows 7 then.  I also might be using the 64bit version, I can't remember anymore.

Well now..
BIG NEWS
I'm done trying to import this since Viashino will be making a Vincent from scratch.  So to not let this thread go to waste, I'll begin working on importing his Cerberus gun.

cerberus.jpg


There are two options.  The one on the left is a more realistic version.  While the one on the right I think would fit in better with the FF7 world.  Thoughts?
 
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Blender hates Win7 x64. and any build after build 7100 is x86, sadly, no leaked x64 :-(
 
I have 7201 x64  :-)    At least MAX works with it, I'd just rather get familiar with blender

Edit: Pics added to previous post
 
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i def like the one on the right better :)
i like how modders are trying to work on different things than other modders, making things go much faster in my opinion.
 
I have 7201 x64  :-)    At least MAX works with it, I'd just rather get familiar with blender

Edit: Pics added to previous post
Ah, are you using. blender 64 or 32 on 64? Cause i can't get x64 blender to work right :-(
 
x64 I think.  I'll get x86 and see if it's any more cooperative

EDIT:  It's the same as x64 :(

Also, it has come to my attention that the cerberus gun has already been imported by namespoofer/refoopseman.  Soooo, I will now move on to the Kalm Fang/ Nibel Wolf/ Bandersnatch and be replacing them with some sort of wolf creature from FFX.  Wish me luck
 
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Well here we go
Kalm Fang
Kalm.jpg


Nibel Wolf
NibelWolf.jpg


Bandersnatch
Bandersnatch.jpg


Upon closer inspection, the Bandersnatch looks a little too similar to the Nibel Wolf.  I will probably end up making him more grey, I just didn't want him too look too bland
 
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