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NERV Agent
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I ripped this with Tim2View from the PSX version from the file "OPENING_21.data" contained within "MOVIE/OPENING.BIN".
As you can see, the image is chopped up and rearranged differently when compared to the way it is seen in game.
Has anyone done an analysis on how this is arranged exactly, down to the very pixel?
I might do this analysis some day by doing the following:
1.) Draw “border lines” on the separate the chopped up pieces into marked sections.
2.) Reinsert this into the ISO.
3.) Make a 320 x 240 screenshot of this running, to see where the sections really do wind up.
But I was wondering if someone has already analyzed this in the past, which would save me the trouble.
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