OpenVIII - an open-source Final Fantasy VIII engine implementation

  • Thread starter Thread starter makipl
  • Start date Start date
Status
Not open for further replies.
@rick - focus now

1. Open Rinoa's toolset and click on this option on image
tex1.jpg

2. You are going to open the wmsetus.obj file- on the image you can see the Remaster folder. If it's 2013 steam version, then you would have less files, but still "wmsetus.obj" will be there (I still don't know which version you have :) )
tex2.jpg

3. Whoah! So many new options just became available! and... what!? what is that!? A world map encounters!?
tex3.jpg

4. Just open the worldmap encounters and voila! You can edit the encounter in last column
tex4.jpg

5. Remember to use 'compile and save' option- not close the window. Want to know which encounter is which monster? We got it!
http://wiki.ffrtt.ru/index.php/FF8/Encounter_Codes
Whoah! A whole list!
Want to know which region you are editing? Use 2: World map regions
It's really simple! Just click on the map and the region ID will update! Whoah! you can even edit it and the colours will change immidiately!
tex5.jpg

6. Now after all editing use the "recompile and save" and you are done! The wmsetus.obj has been edited perfectly!
tex6.jpg


and... don't be mean- I saw your post before you edited it ;)
 
@Maki i was mad , and thanks for the explanation :D ,  this mod solve many problems , but if the region ID is the second on the left in that colum , what are the ID on the left, for example , in case of the island closest to hell that have 15 as region is , what is the meaning of that ID 576 ? also this procedure will also make the monsters fightable over and over again like normal monsters ? in any case i am testing it just now , it works perfectly , i can finally stop to create countless save blocks only to fight again a certain monster or a boss that normally allow only one fight , thanks again :D , this also solve the problem of the missing debug mode in the pc version since the possibility to fight any monster wherever you want was something that you could do with it , but this is even better because you can decide were to place the monsters
 
Last edited:
and what are the controls to actually change the color of the highlited regions ?
 
rick, when obesebear, a forum administrator, tells you to stop double posting, that doesn't mean argue or make excuses, and it sure as heck doesn't mean do it again. Enjoy a brief vacation from posting privileges. ~Covarr
 
Thank you admin. Finally some peace in this tread.

Anyway I hope Maki have some update for this engine
 
If ya check GitHub or discord little updates are posted periodically.

Sent from my Pixel XL using Tapatalk
 
Is this project still alive?  I was so excited to see the game potentially running at 60fps and all the tweaks that would come along with a project like this, but it seems the repo is getting updated less and less frequently :/
 
Status
Not open for further replies.
Back
Top