A
Akari
Guest
I'm working on Fonts, Windows and other elements and met some sort of trouble.
All interface elements stored in 4bpp tim... there are more than 10 palettes there. If I render texture with direct colors it will be more than 10 200kbytes textures that are permanently loaded... I think this is too much.
Did someone work with indexed textures in opengl? How can I set palettes, load texture and change palette during render?
All interface elements stored in 4bpp tim... there are more than 10 palettes there. If I render texture with direct colors it will be more than 10 200kbytes textures that are permanently loaded... I think this is too much.
Did someone work with indexed textures in opengl? How can I set palettes, load texture and change palette during render?