J
JWP
Guest
I'll take a look at the opcode, it might be that I've set a byte wrong.
EDIT: looks like I'm writing 02 06 C8 00 XX XX XX XX instead of 02 06 C9 00 XX XX XX XX. I guess in this case C8 is used for player characters and C9 is used for monsters.
The reason for this issue is that a lot of the conditionals seem have this byte set to C8 when it's not used but it doesn't seem to be the case here - you're also likely to get this issue if you recompile the code.
Partly the reason the AI stuff is still in beta is because a lot of the stuff is still unknown
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You'd probably have to change it manually after compiling it for now until I get around to fixing the issue.
EDIT: looks like I'm writing 02 06 C8 00 XX XX XX XX instead of 02 06 C9 00 XX XX XX XX. I guess in this case C8 is used for player characters and C9 is used for monsters.
The reason for this issue is that a lot of the conditionals seem have this byte set to C8 when it's not used but it doesn't seem to be the case here - you're also likely to get this issue if you recompile the code.
Partly the reason the AI stuff is still in beta is because a lot of the stuff is still unknown
You'd probably have to change it manually after compiling it for now until I get around to fixing the issue.
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