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Divatox
Guest
Someone can upload the IfritAIbeta version again please?
https://cdn.discordapp.com/attachments/456629428940832796/658541486501265430/IfritAIbeta.rarSomeone can upload the IfritAIbeta version again please?
Sounds supa-cool. Thank you in advanceI might be able to when I get time. To generate one.
That's awesome news, man, I love you! The buggy AI editor was in fact the ONLY reason why I never bothered seriously modding this game!Regarding the the AI editor, there are a couple of known issues:
Alignment issues (the sections should be aligned to the next power of 4)
Some code does not get decompiled correctly and will actually change behaviour - this is typically around the tests in if statements. Some of the code that decompiles to self.x should target other entities.
I've been working on a new version from scratch because the code is such a mess and I've managed to get it to compile all the existing monsters correctly with the exception of two: G-Soldier and Tri-Point.
The former seems to be because the AI was coded incorrectly and the latter is because the code cannot handle negative offsets at present.
The new version also has an option to graph the AI and show the bytes (mostly to aid debugging).
Hopefully I'll have something that I can release within the next month or so.
might notice a diff result on 2019 compared to 2013 i assume you were on... regarding Wedge, Biggs and Elvoret they have fairly specific AI for the Dollet fight... whereas using the other Biggs/Wedge from later, you'll have better luck trying to mix them with a boss perhaps... but you might only managed to get 2/3 to display properly, when i did it Elvoret kept having a texture issue... then i removed Biggs i think it was and Elvoret worked perfectly alongside Wedge... some sort of vram limit ?Hi there,
I'm modding FF8.
I'd like to build battles such as Wedge, Biggs and Elvoret; Vysage and Gargantua; Fake President and Gerogero; etc. That means battles where the first opponent leaves the place to a new one when he has died.
I tried so, but, in the best manner I could do, the new opponent is invisible. He is playing, he is targetable, but invisible, that is really not convenient for the player.
Would any other one have tried and made a success of it?
Thank you in advance!