[PC] Enemy editor - IFRIT (0.11C)

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Not good, its giving me Syntax error on the line I used "(gfStolen != 204)". Maybe it wont work on NORG?
yes Ifrit cannot procceed this code for some reason. When I used this code for the same porpuse, I edited it manually in hex editor.
 
Hello.  I am attempting to work out a way to reduce the amount of XP that any enemy awards by a fraction.

I've only just begun researching this, and came across this topic.

Would this tool allow me to modify the XP amount for each enemy in the game?  Or better yet, modify a global XP constant?

Thank you.
 
Hi adam_bise.
I have work a lot on this tools since gjoerulv. I have kept his tool nearly untouched (it is working well with fast gui), but I also bringed a new way of modifying the monster files with excel. You can choose your own here:
https://github.com/HobbitDur/ifrit-enhanced

To modify the xp gain, you gonna have to change all the monster xp, but this is rather quick as there is only around 142 monsters so would not take that long.
We cannot modify the xp formula atm.
Don't hesitate if you have question, you can also come to qhimm discord for faster discussion.
 
Hi adam_bise.
I have work a lot on this tools since gjoerulv. I have kept his tool nearly untouched (it is working well with fast gui), but I also bringed a new way of modifying the monster files with excel. You can choose your own here:
https://github.com/HobbitDur/ifrit-enhanced

To modify the xp gain, you gonna have to change all the monster xp, but this is rather quick as there is only around 142 monsters so would not take that long.
We cannot modify the xp formula atm.
Don't hesitate if you have question, you can also come to qhimm discord for faster discussion.
Hi Hobbitdur,

I notied that there are some info in your excel.

Monster LVL
Nb animation
Combat text

Can they be modifed?

Does every enemey contains combat AI in it? how can we access?

Thank you.
 
Hi mate.
Don't hesitate to pass by the discord for a quick chat, this way I can help you better.
Monster LVL is an exception, it allows to quickly vizualise the result of your setup for a specific monster value. Granted, I should change the color or something to tell it is not modified
NB animation can be changed but at your own risk, as it is link to way more info (like, the animation)
Combat text yes they can be modified.

I have done some extensive update since last message, don't hesitate to upgrade !

Specially added the AI script ;) You cannot modify it at the moment but should allow you to understand the logic behind the monster.

Edit: Made a version with color to know what can be modified just for you : https://github.com/HobbitDur/ifrit-enhanced/releases/tag/0.17
 
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Hi all ! This is a big update !
I worked tirelessly (literally..) to bring a tool that can edit IA monster !
Quite a journey as I started as not even knowing where to start !
Now you have a tool that can visualize in a fancy manner (in excel) all the data from all monster, even their **AI** !
Then, you can modify it as you like, and it will transform it back to .dat file for you to be able to test it and share it to the world !
I am really excited, I worked really hard, searching for the maximum of info from the game, trying to improve my soft and making it usable by all (little gui, but that want to become an adult haha)
Special thanks to @m... for all the setup, couldn't have done it without him.

Don't hesitate to play with it and ask for help, I am ready to help you learn it. If enough people are interested, I might consider doing a video tutorial.
Also if you see possible improvement, propose it so I can implement, this is still a tool that can be improved !

The link :
https://github.com/HobbitDur/ifrit-enhanced/releases/tag/1.0
The original post: https://discord.com/channels/318179907098116106/1244453452394790992/1244555798135181394
 
Hi all ! This is a big update !
I worked tirelessly (literally..) to bring a tool that can edit IA monster !
Quite a journey as I started as not even knowing where to start !
Now you have a tool that can visualize in a fancy manner (in excel) all the data from all monster, even their **AI** !
Then, you can modify it as you like, and it will transform it back to .dat file for you to be able to test it and share it to the world !
I am really excited, I worked really hard, searching for the maximum of info from the game, trying to improve my soft and making it usable by all (little gui, but that want to become an adult haha)
Special thanks to @m... for all the setup, couldn't have done it without him.

Don't hesitate to play with it and ask for help, I am ready to help you learn it. If enough people are interested, I might consider doing a video tutorial.
Also if you see possible improvement, propose it so I can implement, this is still a tool that can be improved !

The link :
https://github.com/HobbitDur/ifrit-enhanced/releases/tag/1.0
The original post: https://discord.com/channels/318179907098116106/1244453452394790992/1244555798135181394
WOW! that's a big step for improve, great job!
 
Does anyone know of a program like this that works for Remastered Steam version? Tried this one and even if I don't modify anything, when I repack battle.fs file, the game crashes every time I enter a battle. Assuming this only works with 2013 PC version.
 
YES YES you are an angel!!!!
Now i can take back my mod, making new enemies attacks ans bosses, i love you! LOL
im trying to test, but when i open the ifrit-xlsx.exe an error appears:

"Filenotfounderror: [errno2] no such file or directory: 'outputfiles\\ifrit.xlsx'

(i was doing this because of the AI tab, that the Ifrit doesnt show anymore)
 
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Thanks a lot  Divatox ^^.
For the moment the AI engine is working fine ( I have modifed many monsters) but it is quite complex. I intent to make it simplier but this will not come soon ^^.
But for the time beeing, you have me and I can help you all the way.
Be aware that for a reason unknown to all (not link to a programming error), some modification on certain monster can create "rainbow line". This is still under investigation to list what monster are faulty, and why.

Except that, this is working fine, so let's go. Don't hesitate to come to the qhimm discord, I am really active there.
For your error, I would say that first you need to launch the fs_to_xlsx to create the xlsx file. It will normally create the folder and the file that can be modified, then transform into fs with the xlsx_to_fs.
 
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