[PC] External Texture Support - Tonberry (v1.5)

  • Thread starter Thread starter Omzy
  • Start date Start date
Status
Not open for further replies.
Finally...it's working for me too. No unknown exception error anymore. I can finally enjoy all the mods. So i assume it had something to do with a fix for Windows 32bit users or something. I had the exact same problem as "Just2Good" had. Anyhow, thanks guys, everything perfect now. Keep up the good work. You guys are making FF8 more than enjoyable.
 
This is so kool, something similar for FFVII would be awesome as this is much simpler than bootleg patch process
 
This is so kool, something similar for FFVII would be awesome as this is much simpler than bootleg patch process
Use the games converter and place all textures (Facepalmer/Re:Sampled) in the mod folder. It's not that Bootleg is needed to mod FF7.
 
Main post updated with hashmap_v1.3. This version should be compatible with Mcindus' next SeeD release, which will be awesome, btw!
 
Thanks for your work Omzy.

I wonder if that's the cause of the server high stress...  ;D ;D ;D
 
Main post updated with hashmap_v1.3. This version should be compatible with Mcindus' next SeeD release, which will be awesome, btw!
Woohooooo, super excited here and thanks Omzy for the update. Cheers.
 
I made a Tonberry video tutorial for the community:


Still in the process of subtitling it.  What a pain :P
 
I made a Tonberry video tutorial for the community:


Still in the process of subtitling it.  What a pain :P
Oh man, good job indeed. And yes, it's a real pain to subtitle that xD If you want I can help you by translating to Spanish.
 
Main post updated with Tonberry_v1.5. This .dll release is necessary to support Mcindus' new SeeD project!
 
Main post updated with Tonberry_v1.5. This .dll release is necessary to support Mcindus' new SeeD project!
Wahoo! :D  Amazing news! Testing time!
 
Oh man, that's a good new indeed. I can foresee that today I won't do anything but play FF8!! Hahahaha

Thanks again Omzy, you make our lifes way better  ;D ;D ;D

Edit: I have a question for you Omzy. Do you think that Tonberry will work with non-english versions o the game? Because I'm having a real pain with my spanish version, and since you all guys get it working and I can't, even when I do it everything correctly... hmmm... it makes me think...
 
Last edited:
I have a question for you Omzy. Do you think that Tonberry will work with non-english versions o the game? Because I'm having a real pain with my spanish version, and since you all guys get it working and I can't, even when I do it everything correctly... hmmm... it makes me think...
I see you're having a problem with some of the text. Do you think this text is from sysfld00-01 or iconfl00-03? Are you having a problem with the backgrounds?
 
I see you're having a problem with some of the text. Do you think this text is from sysfld00-01 or iconfl00-03? Are you having a problem with the backgrounds?
It sounds like there's a sysfld page that is in the Spanish version that isn't in the English... it's probably the same for any foreign language that has more characters than English.
I also know via 5way that all of the foreign versions don't use the upscaled iconfl00-03, but they just use their own icon.tex (which I do have two replacements currently - they are what we have in 'iconflmaster' in SeeD Reborn's file structure.)

Would we have to have them dump debug images of them in order to have Tonberry access them?  I would do it, but I don't know how to access all of the files. Also, it seems like I would have to have different packs for different languages - since all of the text on the icon.tex image is in that language and not in English.

If I have him debug and send me all of the original files to hash, would we be able to integrate it?  i could do a version of icon.tex (iconflmaster) in spanish and send you the complete mapdata and textures for it that way, right?  Would we have to do this for all other languages, or would I just need to create the new icon.tex for each one?  sysfld should work the same way, but Tonberry might need a new exception, etc.
 
Last edited:
I could send you the German files you need and JeMaCheHi could send you the Spanish ones. Then you might see how they are built. For the different packages I think it's enough if you would make language patches for the main project.
 
Kaldarasha, do you get some letters replaced in your German version? As 5way said in some post (don't remember where), it looks that the only affected are fonts, but I'm getting some letters working and I'm a little confused. I can't understand why is this happening  :o :o
 
Well something hinder me to download the new Seed project. ;D Google refuse to open the tab and my download manager say it's locked (when I thought it has downloaded the Seed project, it has in fact downloaded a older version which was in memory of the tool). But I'm sure I will have the same problems as you, because the older version of FF8 has different files for the languages too.
 
For each language, I would need all of the memory dumps that differ from the english version. If someone sends those to me, I will try to work on implementing them, but it won't be for a couple of weeks because of some IRL things preventing me from having free time  :'(
 
For each language, I would need all of the memory dumps that differ from the english version. If someone sends those to me, I will try to work on implementing them, but it won't be for a couple of weeks because of some IRL things preventing me from having free time  :'(
Don't worry, Omzy - I've got you covered.  Jemachehi has already sent me a dump of everything I think I need to make the spanish version work, so I will send you the mapdata for it while I work on upscaling it :)

Kaldarasha, if you send me a debug dump of all of the icon.tex palettes that you can, I can start putting it the German release together for Omzy too.  OR, I could send you the spanish icon.tex dump that I'm working on so you can see what I'm looking for.  Basically, you're going to have to play the game and trigger certain palettes so that they dump into the debug folder in tonberry so Omzy knows what to hash. 

I found that if you get into a single battle (use a gf, hit someone, use renzokuken, almost die, and then die), go through all menu tutorials, get a status effect (and then check your status via the menu), modify your elem/status atk/def via junctioning and look at any magazines and items you might have, it should dump everything we need to make a first release.

If we can get this done, then Omzy only has to worry about hashing the files and we can let him worry about his real life. :)
 
Kaldarasha, if you send me a debug dump of all of the icon.tex palettes that you can, I can start putting it the German release together for Omzy too.  OR, I could send you the spanish icon.tex dump that I'm working on so you can see what I'm looking for.  Basically, you're going to have to play the game and trigger certain palettes so that they dump into the debug folder in tonberry so Omzy knows what to hash. 

I found that if you get into a single battle (use a gf, hit someone, use renzokuken, almost die, and then die), go through all menu tutorials, get a status effect (and then check your status via the menu), modify your elem/status atk/def via junctioning and look at any magazines and items you might have, it should dump everything we need to make a first release.:)
"Uhhm ...
942endwy.jpg
... I'm selling these fine leather jackets."

I thought it would be enough to send you the files for the menu. But I will do what you want from me ...
 
Status
Not open for further replies.
Back
Top