[PC] External Texture Support - Tonberry (v1.5)

  • Thread starter Thread starter Omzy
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Hey guys... Exactly what textures can we use in game now? Project SeeD I guess and  something else?
 
"Uhhm ...
... I'm selling these fine leather jackets."

I thought it would be enough to send you the files for the menu. But I will do what you want from me ...
:)  Threepwood!!! Haha.  One of my favorite old games.  Still have the original.
I would do all the sifting through duplicates, I just don't have time.  It was a beast of a few days trying to figure out what to do in game to get the palettes to dump, and I'm still missing two from the English release... someone is bound to point them out, though.   Over the next two days, I have to make video clips for the songs from my band's album, so I'll be keeping up and organizing files and sending stuff to Omzy, but I don't have much time to work on actual upscales.
 
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ok I get an unknown exception ... at startup (right after I click play in the launcher after the window opens)
So I tried to use old drivers and new drivers for my graphics card and I reinstalled vcredist for VC++2010 x86
but nothing helps, yes overlay is deactivated and all that stuff.
The instant crash vanishes when I deactivate tonberry or if I set the wrong drive in the prefs.txt (though it then crashes if it encounters custom textures)

Info:
Win7 64bit (English)
Nvidia GTX 570 - driver 314 and 340
Steam on drive E:\
German game version happens on the english version too though...


EDIT:
so windows says the faulty module is AF3DN.P whatever that is.
If no textures present and prefs.txt is set to drive C it starts without problem and I can even dump textures though obviously (or luckily) only noreplace and nomatch show up.
If I try to use it with textures to replace it crashes when it reaches the point when it should replace them windows says the faulty module is d3d9Callback.dll
hope this helps somehow

EDIT2: texture dumping works as long as I don't try to replace textures
 
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ok I get an unknown exception ... at startup (right after I click play in the launcher after the window opens)
Have you tried testing by replacing only a single texture first? Also, which texture packs are you using currently? My hunch is that its a problem with a resized texture file or directory structure.
 
I don't know why but it seems to work now...
I tired with triple triad, project eden and project seed reborn, all of them alone and together -.-
now it just works after a few hours of pen&paper Shadow Run and a few more hours of The "Secret World" I get the error now only if I activate GeDoSaTo (Generic DownSampling Tool) from durante which is logical as it'S an injection hack too those two should not mix without extra work XD
 
Hi guys! First of all, thanks for all your hard work! Mods are a great incentive to play again old great games like FF8!  ;D

So.. Are you guys still trying to add in game Magochocobo's beautiful textures? From what I read in this topic, his textures are for battle models, but Magochocobo said he made also field textures (but never release it...). It would be really awesome to see his textures in game, it's just the last modification we might need at this point. :|
 
It's much harder then I thought playing FF8 with the normal character textures when you know there are much better ones... Damn it, why Square-enix didn't consider the modding community when they did the steam release?! >:(
 
Hi Omzy,
I'm currently working on a excel sheet that generates the hash map for a given image. I've implemented the second algorithm that you posted here:https://www.ff7catalog.com/threads/10400/
It gives me the correct number of digits ( 20 ) but the hashcode doesn't match the one in your hashmap list ( too many differences)
Could you tell me more about your hash code generator?
Which pixels do you extract from the image ? How many are they ? How do you compare them ?
 
Hi Omzy,
I'm currently working on a excel sheet that generates the hash map for a given image. I've implemented the second algorithm that you posted here:https://www.ff7catalog.com/threads/10400/
It gives me the correct number of digits ( 20 ) but the hashcode doesn't match the one in your hashmap list ( too many differences)
Could you tell me more about your hash code generator?
Which pixels do you extract from the image ? How many are they ? How do you compare them ?
PM sent
 
Hey there.

Great tool.
Gonna try it tomorrow...
Is there compatibility with aali driver and Roses and Wine?
And the DLPB Tools with the add-on dlls?

Best regards.
 
-Works with the Steam release of FF8 only. I don't have any impetus to try to make it work with anything else, but I will eventually post the source for those interested.
 
It's not the same thing as "not compatible with anything else"...
 
Aali's driver is compatible with only the original releases of FF7/FF8. Tonberry is compatible with only the Steam version of FF8. Therefore, Aali's driver and Tonberry are not compatible with each other. Pretty sure that's what Kaldarasha is saying :-P

I don't know about RaW or the dll add-ons.
 
Nice surprise...
Raw and dll addons work... Don't know if in the long run they will interfere with tonberry, but for now they are just fine...
 
Hello everyone! I just spoke with Omzy and he asked me to pass on a few updates!

--------------------------------------------
- From Omzy -

Sorry I haven't had more of a presence on the forums recently-- a lot of stuff is going on that's keeping me from my me-time for a while. I hope that next month I have some more free time--my schedule should clear out a bit, hopefully.

Regarding Hashing:
I looked at what Shunsq was posting and it seems he's working hard on his end. He did message me asking for the current hashing algorithms and I sent them to him. There is yet more that needs to be done on my end to the hash algorithms so that they are better quality, but it seems like what you all are doing is working for now. Once people start trying to replace magic/battle/world map textures, etc, the problems will become more apparent, similar to some of the problems in Project Eden.

Regarding the SeeD Translations:
I think you're right that you need to replace all 16 palettes for everything to replace properly, otherwise some things that are supposed to be certain distinct colors will always be the same color.   I'll need to modify the DLL files themselves for everything to work. That will take some dedicated time that I can't really get right now.

Regarding the Source Code:
I've been thinking about releasing the source code as is.  If you find anyone that you think would be able to do some good work on that front, let me know and I'll send it their way.

Also, would you mind posting this update in some of my threads? I know people have been asking when updates will happen.

- Omzy
------------------------

So, let's hope we see more of Omzy this next month!  When we see him next, it could mean a Project Eden update, a Tonberry Update, AND a SeeD Reborn update!  I might have even made some headway on the world map textures by then.
 
Hi all! Let me say first that i'm enthusiast about your work! I'm just trying to download Tonberry and Eden Project mods but google drive return me that the limit of downloads has been reached and i need to retry in 24 hours... The funny thing is that i'm trying from 2 days without any outcome!^^

I don't post the error message simply 'cause i'm italian as the text and you probably wouldn't understand a word, however do you know if it's a temporary issue or if there's a way to solve that?

Thanks for your help
Enrico
 
Hi all! Let me say first that i'm enthusiast about your work! I'm just trying to download Tonberry and Eden Project mods but google drive return me that the limit of downloads has been reached and i need to retry in 24 hours... The funny thing is that i'm trying from 2 days without any outcome!^^
It looks like Google Drive is going to be an issue... for now, I'm hosting some mirrors:

Tonberry v1.5 Mirror HERE
Hashmap v1.3 Mirror HERE

I'd like to create a torrent for Project Eden, but I'm not sure how to go about doing so.  Google here I come.
 
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I'd like to create a torrent for Project Eden, but I'm not sure how to go about doing so.  Google here I come.
I'll seed it for you once you get it up.
 
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