[PC] Field background editor - Palmer (0.8b)

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Hate to bump an old thread like this but I found a minor bug in Palmer.  The field scenes "fr_e" and "lastmap" crash consistently when trying to export or import.  They actually do the export or import but then it crashes.  I am not sure if it is spitting out all the layers before it crashes or only a few of the layers.
 
Bah, that one issue has been causing so many problems.. As far as I can tell those files are just broken, using palettes that don't exist. I'll post an updated version as soon as I get around to making one.
 
Awesome, so there were missing layers as I suspected! Thanks as always  ;D
 
Sorry for double posting, but I found another small bug in Palmer.  The scene "bigwheel" doesn't export all layers; the gondola is completely missing save for its door.  It doesn't even show up in the scene when you open it and expose all layers, this happened in 0.7b and 0.8b.  I think I remember earlier versions (maybe 0.5b) exporting this correctly, I know because this scene shows up fine in my old Blackfan pack which means I had access to this layer at some point.
 
The gondola is a 3D object it the Char.lgp. I see if I can find the name of it.

It's GCJC.hrc
 
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It may be there too but I am pretty sure I never had to mess with char.lgp during the Blackfan days yet it shows up fine when I use my old files from back then, and its obvious that layers are missing since the door is there and the rest of the gondola is not.


I don't even know how to open that file lol
 
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Open it in Makou Reactor and look at the states, the gondola is a 3D object but the open door is the only part of it, which is part of the background.
ndrdryf8.jpg
 
Okay guess I am just an idiot then, lol I just checked again and the reason it looks better with my old files is because I removed the door texture so the gondola looks more consistent even if its pixelated.  Guess I'll have to do that for now.  Strange that they used a 3d object in this scene though, since similar moving objects are just moving layers.  Like Rufus's lift in Junon.  Sorry for the false positive  :'(
 
The good thing about it is that we can make a full 3D object to replace.
 
anyone have palmer 0.7b i am getting crashes on empty layers with 0.8b that I wasn't getting with 0.7b but now the link is dead.  This is significantly slowing down the import process.
 
okay so I think I found another issue.  Palmer can't seem to find files that are under a certain file size.  For example I have a layer that is just one small sliver in bugin1b and after compression it is only 1.96 kb.  Palmer says the file is missing presumably because its so small (can't think of any other reason, as its formatted exactly the same as the other images).  Any chance this can be fixed so I can finish importing?
 
Please provide details on how to reproduce any problems you've found in 0.8b.
 
here is my upscaled version of bugin1b.  The file bugin1b_0_00000516.png is there but if you try to import it into palmer 0.8b or earlier versions Palmer just ignores that file and says its missing.  Again the only reason I can guess is because the file size is sub 2 kb.
 
Have you tried ways to save that file above 2kb and if Palmer then recognizes it? Would be an easy way to confirm your theory.
 
here is my upscaled version of bugin1b.  The file bugin1b_0_00000516.png is there but if you try to import it into palmer 0.8b or earlier versions Palmer just ignores that file and says its missing.  Again the only reason I can guess is because the file size is sub 2 kb.
That file is an 8-bit paletted PNG. Palmer only supports truecolor images, 24- or 32-bit. Error reporting could be better in this case..

Now what about that crash?
 
That file is an 8-bit paletted PNG. Palmer only supports truecolor images, 24- or 32-bit. Error reporting could be better in this case..

Now what about that crash?
omg man how the heck did I overlook that I am sorry.  Can I change this in photoshop?

*edit*
never mind I figured it out.  How stupid of me!  Sorry if I made it seem like I was experiencing two different errors this was the only "crash"  I had, though its more of an error on my part.  Although a feature that logs errors to a file and continues batch processing instead of stopping on every error would be hella useful.
 
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