[PC] Field background editor - Palmer (0.8b)

  • Thread starter Thread starter Aali
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:lol:
sh*t, its palmer  :lol:

That is good work though and I am blind....

edit.

How would one go about editing the animations though?  Surely this would be a huge task?
 
The animations are usually something simple like a light turning on and off, or a door closing.  If someone was already taking up the job of redrawing one of the backgrounds, a simple door or light would be a pretty miniscule task comparatively.
 
and how would anyone actually be able to draw something as good as that?  I take it we are talking serious artistic  talent here? And to do all the areas of the game would be a monumental task.  I look forward

in any case this project is very similar to ff7mimic by snailrush and looking at all the ingame screens is fun!

hey Aali....perhaps you could add an option to save all screens to separate png files?  Snailrush allowed you to flash through them but there was no way to save all
 
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No huger task than it was to create them in the first place, hopefully.

There will be two modes of operation, one exports the raw, paletted textures used, so you can edit those and still stay compatible with the original data format.
These can then be re-imported and will work just fine in unmodified 1.02

The other option will be to export the entire scene as a number of images, each representing different animation states. These can then be filtered, resized or whatever and when you re-import them, the application will create replacement textures for use with the OpenGL driver (version 0.7b). The kicker here of course is that there are no restrictions in size or color depth.

Later on I may very well add the ability to create entirely new backgrounds and allow you to completely redefine the animations as you see fit, but the primary goal is to be able to replace existing backgrounds with higher-quality versions.
 
Amazing job Aali, now everyone quick, start making 1280 X 960 backgrounds!!! haha :lol:
 
Somewhat on topic:

I'm not positive, but isn't there some kind of tool in Photoshop that keeps pictures looking very true to the original when resized larger?
 
Amazing job Aali, now everyone quick, start making 1280 X 960 backgrounds!!! haha :lol:
 :-D  i could do that  but I am guessing you don't want squiggles from MSpaint?
 
Somewhat on topic:

I'm not positive, but isn't there some kind of tool in Photoshop that keeps pictures looking very true to the original when resized larger?
If so i need to see if i can borrow my friends PC with Photoshop on it, Cause then it won't be as hard as i thought.

Amazing job Aali, now everyone quick, start making 1280 X 960 backgrounds!!! haha :lol:
 :-D  i could do that  but I am guessing you don't want squiggles from MSpaint?
We'll start up on it right now haha :lol:
 
Think i could add in this?:
UntitledTVOO-1.png
 
This is amazing! Come on though call it anything other than Palmer. My vote goes to Moogle or Mog.
 
This is amazing! Come on though call it anything other than Palmer. My vote goes to Moogle or Mog.
Yeah! Moogle will be great :wink:

Soon will be able completely rebuild original FF7! :-D
 
xD if i'd made it myself i'd have added the extra bits you cant see in that pic that are present in the original one. theres a lot of stuff cut out of the top and bottom because of widescreen nowadays. that's why i was asking if adding it in is an option, since there isn't as much data as the original one, but it looks like it should encompass the entire 3D field.
 
Hmm, well. guess we look into that photoshop option to see if it's possible?

Seems there is a "Bicubic smoother" that can be used in Photoshop CS and above.

Anyone have Photoshop to test this with?
 
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I dont see a tiny blur?  Mind you mine is old version.....time to update!
 
Use resize image with nearest neighbor option + tiny blur :
original background
result
I see the blur, but it is WAY better then the old version, I think we are getting somewhere with this, Thanks a lot Myrt6re.

Maybe there are other settings to make it look better, I'm not familiar with Photoshop, Nor do i have it haha.. Else i'd poke around
 
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