[PC] Field background editor - Palmer (0.8b)

  • Thread starter Thread starter Aali
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Layer 2 has a 26-byte header, all 16-bit words, starting with width,height and number of tiles.
Layers 3 and 4 have a 20-byte header, also all 16-bit words and also starting with the same information.

(I have gathered this information straight from the original code, so I'm fairly sure its correct)
 
Specifically:

Layer 2 :
 - 1 byte : 0x01
 - 2 words : 640 (width) 480 (height)
 - word : number of tiles
 - 8 words : unknow
 - word : 0x00 0x00
 - number of tiles * 52 : tiles
 - word : 0x00 0x00

Layer 3 :
 - 1 byte : 0x01
 - 2 words : 640 (width) 480 (height)
 - word : number of tiles
 - 5 words : unnecessary ? (Always null ?)
 - word : 0x00 0x00
 - number of tiles * 52 : tiles
 - word : 0x00 0x00

Layer 4 :
 - 1 byte : 0x01
 - 2 words : 640 (width) 480 (height)
 - word : number of tiles
 - 5 words : unknow
 - word : 0x00 0x00
 - number of tiles * 52 : tiles
 - word : 0x00 0x00

edit: OK
 
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Move that by 2 bytes (since your tiles start 2 bytes too early) and you get x01 x80 x02 xe0 x01

The first byte, 0x01 tells us that layer 2 is present, 0x280 is 640, a reasonable width, while 0x1E0 is 480. :-)

(I don't use the width/height anywhere though so I'm not 100% sure what it represents)
 
0x280 is 640, a reasonable width, while 0x1E0 is 480. :-)

(I don't use the width/height anywhere though so I'm not 100% sure what it represents)
These bytes are constant (I think :?), so I did not try to understand them :|. Thanks.
 
Iv`e been serching for weeks for an editor like this when will it be available???

I have already edited 25% of the FMV`s ingame and this was my next step.

I used the train image from the PS3 Tech Demo too I`m going to try and edit the backgrounds from Crisis core if I can get into the image files. And use them as a template.
 
http://backup.ninjaloot.se/share/palmer-0.1a.zip

A very first test release, its not capable of actually changing anything, but it should render everything correctly.
Play around with it, see if you can find any bugs :-)

(Left mouse button opens main menu, hold middle mouse button to move around, right mouse button opens the utilities menu, mouse wheel zooms)
 
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Look zcoal_1 and zcoal_3 :evil:.

Seriously, it's very promising :-).


edit: You should put all state 1 to "on".
 
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It's a good viewer when will it be able to save/import and export, I would love to get crackin at this.
 
zcoal_1 looks a bit odd.. zcoal_3 is okay though, just turn on the right animation states.

:EDIT: actually, zcoal_1 is okay too, just turn on state 1 in animation group 31 :wink:
 
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:EDIT: actually, zcoal_1 is okay too, just turn on state 1 in animation group 31 :wink:
I know...

   
I can not display the highwind in "junair" :?.
 
Ah, that's actually just a problem with the menu, both parallax layer options show layer3, layer4 can not be accessed.
 
Call me blind, but I can't find the download link, lol
Does it work with the psx version?
 
I just want to test the so called "unnamed background editor".
Needless to say, I know 7mimic, lol. But still... curiosity...
 
It does not work with PSX data and probably never will. I have no interest in modding the PSX version and the primary purpose of this program (to allow insertion of high-res backgrounds) is not relevant on the PSX.
 
Hey Aali, just wondering how progress is going and keeping this thread for going necro, I'd love to see better backgrounds in the game  :-D
 
It does not work with PSX data and probably never will. I have no interest in modding the PSX version and the primary purpose of this program (to allow insertion of high-res backgrounds) is not relevant on the PSX.
Aw, that's a shame, could be fun to alter the PSX fields (Alter, not increase Res).
I guess the file formats are quite different, anyway. :)
 
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Hey Aali, just wondering how progress is going and keeping this thread for going necro, I'd love to see better backgrounds in the game  :-D
It's certainly not dead, but there isn't a lot of visible progress right now, I'm trying to work out a good way to handle export/import. The textures the game uses are not very well organized (for a human, it's very efficient for the computer) and simply exporting the raw data would make it difficult to edit.
 
If it can truely edit the field and allow us to replace the crappy backgrounds with high-res versions. Why not call it The Messiah or Jesus.....or Salvation.  :-P

nahh really, I have no ideas but I just wanted to say; Awesome Work!!
 
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