[PC] Field background editor - Palmer (0.8b)

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1280x960  will place the AR out a bit.

Since original is 320 * 4 (1280)  by 224 * 4 (896)

That is why I need ali to explain what will happen with video :)  The bitrate would need to be around 3000 minmum  (so a 1 minute movie without would be  around 22 Mbyte

FF_daiku.avi is around 20 MB on the PSX and is over 1 minute.  So it wouldnt be TOO much difference.  If 3000 is too low increasing it a little wouldnt make it much larger than original files.

and yes I think we probably should move this elsewhere :)
 
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now to figure out how to unlimit the videos so they play at 60fps, and we're all good  :-D
 
Resolution of movies should just be doubled, so it matches the original resolution of the game.
I think it would be better to go four times the original resolution of the video (which means 1280x960 pixels), because many of the people here are playing FF VII with the high resolution patch. And then 640x480 would again look pixelated. But the other question is whether the videos in 1280x960 pixels wouldn't be too big in size -- on the other hand, with todays computers, size doesn't matter that much anyway ^^ It might also depend on the codec... when we have to use TM2 again, the videos might get quite big, if we wan't them in good quality. If there would be a way that we can use H.264 or something like that, then the size maybe would also be not too big.
With Video Enhancer resizing should be quite easy, so to satisfy everybody, we could also make two video packs, one in 640x480 and one in 1280x960 resolution.
My understanding is that even with the high resolution patch, you can't change the resolution of the videos? This entire effort is for use with Aali's graphics driver, which will pretty much run at any resolution you want.
Aali's driver will use any codec supported by FFMPEG, the backend of VLC Media Player. You can play pretty much anything you want with it, including h264 and XVid. If you wanted to go nuts, I'm sure it supports some lossless formats as well, but the files would be huge. Again, the high resolution patch will NOT play videos with codecs other than TM2.

On the other hand, this driver pretty much makes the high resolution pach obselete. It was a good solution to the problem, but the driver offers far more functionality than a patch is capable of adding.
 
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Just thought i'd take a whack at resizing the image. And this is where i got (for some reason when i cut it from palmer it wasn't 1024*1024)

6r0vgx.png
 
Just thought i'd take a whack at resizing the image. And this is where i got (for some reason when i cut it from palmer it wasn't 1024*1024)

6r0vgx.png
That hasn't been resized....
 
Looking good, hellbringer616  :wink:

And may a suggest that a separate thread be made about increasing the resolution of the movies?
 
It has, it was downscaled to fit on Qhimm. getting a proper link.

It's a bad job anyway haha..

But here ya go

http://i39.tinypic.com/6r0vgx.jpg

I'm new to GIMP, but i'm tryin, Guess thats what counts :-D

If it matters i used Sharpen by default then again by 30 (i was mostly messing around haha..) and then aliased by i think 20.
 
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Nope, whatever default sharpen is. then again by 30, and then i aliased, I thought i remember moving a scale for it, But i guess not.

Tried an idea about oversizing the image, messing with it, then resizing it. But so far. doesn't seem to do much if anything at all..
 
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I have just compared.  Fractals still keeps more detail :)  But that attempt isnt too bad.  I don't think we will find anything better than fractals as it is the standard for increasing image size.  When aali has sorted his program we can get to work increasing size.  It would be good if anyone had some tricks to making it even better
 
I have just compared.  Fractals still keeps more detail :)  But that attempt isnt too bad.  I don't think we will find anything better than fractals as it is the standard for increasing image size.  When aali has sorted his program we can get to work increasing size.  It would be good if anyone had some tricks to making it even better
Fractals? What exactly is that? (forgive my noobish question)
 
I recently found something that I must show to you guys

 After searching some images of midgar for my own garry mod project I found some great rendered background images of Midgar. Turned out those images come from a photobucket account full of rendered images of midgar. The pictures are in very high resolution and look amazing. I think seriously you guys should find out who this guy and discuss with him

 The link I found : http://s180.photobucket.com/albums/x103/NoenGaruth/

 Some images :

 
floor66FG.jpg


 
LobbyFGbig5.jpg


 
presidentsofficeFG.jpg
 
Oh yeah!
I remember those
ITs from the LifeStream Forum...
The guy was only re-making midgar wasn't he?
 
The problem with these backgounds is, although they look great, there would be severe issue in placing them into the game properly.  I may be wrong here but the collision detection etc is all based on exact coordinates which match the image.  These images are not in exact proportion and so would be unusable.

Aali would be better equipped to answer this too :)
 
Plus, those backgrounds are way too detailed for this game. It would clash with the low poly models.
 
Lifestream? Never heard of it.

Seriously though, the project is not dead.
I have not had a chance to work on it recently but that does not mean I'm giving up on it.

It will be finished, eventually.
 
Take your time Aali, No-one here is rushing you.

I can't wait till it can import and export (or hell just export haha) the PNG's
 
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