[PC] Field background editor - Palmer (0.8b)

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hey aali, I am using vista x64 and when I try to open the background file I get soem error stating "cowardly refused to open file greater than 32 MB"
 
Lifestream? Never heard of it.
Sorry. Was it Highwind? (No, I guess it is taken?) Palmer? (No, you said you don't like it?) I think you said you liked Lifestream? Nevermind, though. (Silly me, I even downloaded it and give feedback. How can I forget...)

Anyways, yes, there's no push, no one's rushing you. But you know, you are a bit of celebrity here and we don't have any gossip column (and even if we had, I've never read a gossip column in my life.) So, just enthusiasm and what follows...
 
hey aali, I am using vista x64 and when I try to open the background file I get soem error stating "cowardly refused to open file greater than 32 MB"
It doesn't do LGP unpacking, use some other tool for that.
 
hey aali, I am using vista x64 and when I try to open the background file I get soem error stating "cowardly refused to open file greater than 32 MB"
It doesn't do LGP unpacking, use some other tool for that.
Understood :)
 
Bug report (uhh i think)

in palmer v0.2 when i export md1stin i get 4 png files, dunno if thats normal.
But if it is the main issue is any area that's suppose to be black or shaded doesn't appear on the PNG's.
 
i think it is just exporting all four layers of the background, some parts appear behind you, others appear in front, and it uses the layering to do that (if it were one image, it would have to specifically tell the game which coordinates of the picture would be in a different layer, and that would take a hell of a lot of programming, so it is in layers instead).

when editing the backgrounds (for when the import ability arrives), it would need to be done to all four layers, only smoothing/changing one would not do enough.
 
It can view and export, But thats it. so you can edit and resize the backgrounds to look nicer using photoshop or gimp.

But as of right now thats all you can do.
 
You can get any number of .pngs for one background, whenever there's some overlapping tiles it'll end up in another .png
The import will take those same tiles and put them back into the textures that FF7 uses.

The important lesson here is that FF7 works with tiles, usually 16x16, anything drawn outside these tiles won't be visible, anything drawn to a single tile must match with the contents of all tiles that are next to, above and under it. There are some exceptions, but generally, editing backgrounds will be a lot more difficult than just applying some filter.
 
So, you're saying even if i extract and resize the background PNG's in GIMP, that it still won't work after you get the import and save features working in Palmer?

Also, were the fields (like the movies) designed for 320*240? Or 640*480? Just wondering so IF i can resize them in GIMP if i should use twice the size, or 4 times (for 1280*960)
 
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Sure, it will work, but it will look like crap unless you take care to align everything properly. You'll see how well it works when I have implemented it.

The same goes for your question about size, you'll know whats best when you start working with it.
 
Alright, thanks. Hopefully i can contribute to the community now :-D
 
Sorry for double post (and possible necro) I was wondering how progress on this was going? I've been slowly improving the backgrounds. But i can't add em yet haha :-P

EDIT: Also thought i'd post this as a "bug" when rendering images in Palmer (only for my XP VM in Windows 7 it works fine)

I get this.

Bug.png


It also locks up for a second (usually 3 or 4) then it works fine, (with the above error). When exporting images i have no issue.
 
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I won't claim to know anything about this but if if it helps it looks to me like that backround has something different about it that makes the editor read it in the wrong way.

or maybe there is a bug in the program

idk i'm not good with this sort of programming yet so i can only guess  :|
 
EDIT: Here is my best shot at a resized image. Sorry on the green lines and tile effect (on a tile) i dunno how to remove them. Plus it's just on the image. Palmer could do a better job since it knows how to place everything properly (or will)

67vdig.png


http://tinypic.com/r/67vdig/3 thats so you can see the image fullsized. and not scaled down.

Thats what i thought. But like i said, Runs perfect on Windows 7 x64. So i'm thinking it's a problem with the Virtualbox driver or something.

Also, trying to combine images in photoshop when you have no experience is hard haha.
 
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If you were to filter the backgrounds, I think exporting a single image with all layers applied to it would be more effective. This could be a problem for background aniations though.
Also there is a serious limitation on how any palletes FF7 can handle. Heach tile is palletized with a 256 colors pallete, probably shared by several other tiles. Since you can't have as many palletes as tiles, the number of colors is limited. Althought maybe this limitation could be (or has already been) removed thanks to Aali's graphics driver.
 
Just used the example same filter settings on each separate image and it's fine. Only issue i had was the green lines. the original image parts are aliased, so there are those green lines that show up when i put an image where it should be (unless photoshop didn't place em where it should be)

So like said, I'm sure Palmer will be abe to import all the image parts properly.
 
No it won't. The green areas have bled into areas that should not be green. This is why you can't simply run the backgrounds through some filter and expect it to look good.

Oh and next time put the images on a black background, all those transparent areas should be black.
 
I thought the editor would fix that too, But alright. Any idea how one could get rid of the screen when exporting an image?
 
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