O
obesebear
Guest
Oh my... this sounds wonderful. I can't wait to see what you guys do with the world map
forgive me, but i don't understand what or where to place EXT <null-terminted name goes here>. I've placed my PNG file in the textures directory, but it didn't load when i started the game(obviously i didn't expect it too). I created a text with "EXT fld.tex" in the firstline, saved it as fld.tex, and inserted it into world_us.lgp, and that didn't work either (also didn't expect it to). Where and how exactly do i insert the EXT code to call up my new texture? Can i simply open the default fld.tex in notepad and insert the line there?If you're using version 0.7 of the driver you can do the same thing I do for Palmer with the .png textures. Simply place EXT<null-terminated name goes here> as the very first bytes of the image data, and the driver will load textures/<name><_ palette, if any>.png instead. This will not be the same as replacing the texture directly because the game does not know the size of the new texture, it'll think you're using the original texture. (And thus won't try to cut it up)
As I said in your other topic, onOne's Genuine Fractals is the perfect tool for upscaling the existing textures while retaining quality.but the primary goal is to be able to replace existing backgrounds with higher-quality versions.
Check this thread out If the text can be enhanced, it shouldn't be THAT much different to substitute a new world map texture in.bah, after a week of frustration i cannot get this to work at all. I don't know wth i'm doing wrong, but it's not loading my PNG, and it's not altering the default texture either.
And if we can do that, will we eventually be able to have the world map look like this?Check this thread out If the text can be enhanced, it shouldn't be THAT much different to substitute a new world map texture in.bah, after a week of frustration i cannot get this to work at all. I don't know wth i'm doing wrong, but it's not loading my PNG, and it's not altering the default texture either.
Unfortunatly, the world map textures cannot simply be scaled up and put back into the LGP files. They do not tile correctly, and are very blurry and look horrid. PNG injection seems like the best/only method for replacing these textures ATM, but i cannot get it to work what so ever. Here's what i did:Check this thread out If the text can be enhanced, it shouldn't be THAT much different to substitute a new world map texture in.bah, after a week of frustration i cannot get this to work at all. I don't know wth i'm doing wrong, but it's not loading my PNG, and it's not altering the default texture either.
^ *wants this*And if we can do that, will we eventually be able to have the world map look like this?Check this thread out If the text can be enhanced, it shouldn't be THAT much different to substitute a new world map texture in.bah, after a week of frustration i cannot get this to work at all. I don't know wth i'm doing wrong, but it's not loading my PNG, and it's not altering the default texture either.
can you PM me a copy of the fld.tex you used to do this? I discovered i was using 8-bit PNGs to replace the ones ingame, but even after upping the bitrate they still aren't appearing.Error reporting is not what it should be in 0.7 but this works, I just replaced fld.tex myself with some random png.
Make sure it's a 32- or 24-bit png, no other formats are supported.