[PC] Import/export sounds - FF8Audio (1.1)

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Sorry to Necro this but do you have a updated list for these ID's? I'm trying to work out how your attaching sounds to text boxes
 
I don't suppose there is a way to identify/update the description of sounds effects? @Tsunamix?
 
Been messing with this lately.  Oddly enough when you load your own sounds in, it plays back really fast when you use 'Play Sound', but when I reextract the wav, it sounds ok (albeit lower quality; but that's to be expected).  It also sounds ok when it plays inside the game, so it's whatever I guess.

There's another issue that's a little more concerning.  I loaded in 2 custom sounds at ID 10641 and 10642.  I then loaded in 9 more sounds at 10643 - 10651.  I went back and added descriptions for each of these files so I wouldn't have to painstakingly go through them to remember what they were. I then added 5 more sounds from 10652 - 10656.  The instant I did that the descriptions for 10643 -  10651 got deleted. It didn't delete the sounds though.  But at the same time this happened, the descriptions for 10641 & 10642 were left untouched.  So that's an annoying bug. I had to go back and re-add all of those descriptions.  I'm gonna try to avoid symbols and just stick to text, and maybe put some gaps in-between mass imports once I do my next batch, but if it keeps doing this, the descriptions column might be completely unusable.

EDIT: I realized after returning to my project many months later that I had simply left sound files in the import folder while trying to add more.  So anyone who uses this, just keep in mind any time you replace or re-import a sound, it'll erase any notes/descriptions you included in that cell for the old sound (which makes sense why it would do that, but just a heads up since it's an easy mistake to make).
 
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I am aware this is a decade old post at this point, but I'm using this tool, and I plan to make a comprehensive catalogue of the sounds for a project. Before I continue on this massive task (i've already done about 300 sounds), has anybody else had a crack at this?
 
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Thank you for sharing the tool for us, it means a lot for every modders.
 
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