K
Kaldarasha
Guest
Use a tool to allow the process to use more than 3GByte ram and it will work.
I would like to see that broken LGP you produced with my tool. If you could come up with a set of source files that produce a broken LGP file with my tool and a working one with ulgp that would be even better.Per DLPB's request, I'm filing a bug report for 1.2.1. Upon attempting to compile a heavily modified battle.lgp that will be 1.04Gb or larger, it throws the error "the volume for a file has been externally altered so that the opened file is no longer valid". However, using a compiled version of Aali's code from https://www.ff7catalog.com/threads/5713/ will compile it just fine (though in instances like barret's attack, his shells will no longer appear. and there are a few other texture errors). Your version has fixed whatever that problem is, it just won't compile it if it's too big it seems.
Also tried compiling the 1.04Gb battle.lgps using Aali's code and using 1.2.1 to then dump that. It errors saying battle.lgp cannot be found
Well holy hell, I was testing the different lgps i had compiled to make sure I uploaded the correct one, but this time the textures and shells showed up. But in the next fight they didn't at first, but did during the second attack. I even recompiled one from scratch again.I would like to see that broken LGP you produced with my tool. If you could come up with a set of source files that produce a broken LGP file with my tool and a working one with ulgp that would be even better.
ulgp l File
ulgp x File Folder
ulgp a File Folder
ulgp f File Folder Filter
ulgp f c:\ff7\data\field\flevel.lgp MyFields cor