[PC] Mod manager - 7thHeaven (v1.54)

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v1.07:  https://mega.co.nz/#!mE5zVDiS!KwW0LyY3yCcsCugek8vKUDEv7xwSXAFYQ-9v5vZNMso

-Fixed iro size limit ... again
-Fixed auto-import option

I really hope iro files >2GB work this time...

The auto import wasn't working (and even was it was working, it didn't bring in details like author/preview picture etc.) That should be fixed now - if you just drop a folder (or a iro file) into your library, next time you start 7thHeaven, it will automatically add them to the list.

You should remember that if you do use the 'uninstall' right click option that DOES delete the mod from the disk, though.
 
Works great so far. I cant test if it'll actually play the fmvs from the .iro till later, but it can pack and import large files just fine.


~Ok finally got to test 1.07 with Kaldarashas mod and my fmv iro and it works great. To ensure it really worked I deleted all of the videos in the movies folder. There is a bit of a lag when I launch the game, but it's probably only about 5 seconds. I'm not sure what that'll be like when paired with other large mods like Ozmys backgrounds though. Template mentioned more stress tests I think. Otherwise it's working great though.
 
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Well, I can't find anything that doesn't work like it is supposed to on this program anymore--so I'm going off to Washington now with a suit and tie. Wish me luck!
 
when i try to run the game through 7th heaven, it tell's me to insert disc 1 :(
 


I entered the first subscription posted on page 3, but it immediately closes and gives me this error every time now. I deleted the entire folder and extracted a new one, but I still get the same error, so somehow I'm stuck in this endless loop and unable to open the program to change the setting. I haven't tried rebooting yet, but I need to run out the door now.

Any ideas Iros?
 
Clearly something isn't working right with the Mega code :/  Not quite sure exactly what the problem is yet, the error message doesn't seem to be exactly correct.

To reset your settings, if you go to C:\Users\<YOURUSERNAME>\AppData\Roaming\7thWorkshop then delete the 'settings.xml' file that will remove any subscriptions so you can at least run the program properly.
 
when i try to run the game through 7th heaven, it tell's me to insert disc 1 :(
I wrote a quick tutorial on how to fix that.


I'll add to this since I had some trouble getting this to work.

I got errors if I launch the wrapper normally so you'll need to set it to run as administrator. Set up 7thwrapper as you see in Templates pictures. That parts pretty easy. Add FF7music.exe to Also Launch, it's in the ff7 music folder. Then just select what options you want. For this mod you'll need the first three options, the base models are optional and not necessary if you use bootleg. You can also add other mods by just adding an extra file in the wrapped folder, and putting in files with matching game file names. So like if you want to use different field animation files you'd put them in wrapper\extra folder\char.lgp. You'll do the same with Bloodshots new Motorball model, it's already set up this way so just drag in the file inside of the 7thwrapper folder. When you open 7thwrapper your extra folder will be listed, just check it too. 

The harder part can be making the game actually open when you hit launch. The game needs to mounted to the D\. So first go into the ff7 game file (games\final fantasy\ff7). Inside you'll see an ff7_cd.exe. Click that and you'll see a command prompt come up. This will allow you to tell bootloader where to mount the game. Type in D and hit enter. Now open bootloader and hit the mount button. If it says it went to the D\ then you're all set. If not you need to open windows Disk Manager. Hit start menu and type Disk Manager, you want the option that says create and edit hard drive partitions. When it opens see if anything else is listed as D. It may currently be your dvd drive. Right click it and select "change drive letter and paths". Hit "change" on the following window. In the drop down menu on the right it'll show the current drive letter. Change it to what ever you like. It'll show a warning when you hit ok. This is only important if you're changing a drive with drive path dependent programs installed. Hit ok and close it out. Now do the same for the games drive and change it to D. The game could work now, but restart your computer first. Now reopen bootloader. Set the drive so it says D. If it's not available hit mount, and check again. Sometimes it'll only show D as an option after it's mounted. Reset it to D and hit mount again. Now reopen 7thwrapper and hit launch. It should work now, if not you may have something else set up incorrectly. You'll need to post your settings in bootloader, and the error 7thwrapper gives you. Always check the drive the game's mounted to first though, if that's incorrect nothing else will help.

Also, you can change the games settings in bootloader. The only options I've found that don't seem to work with 7thwrapper is turning off "disable popup" and turning on "direct" mode. Also if you plug in a thumb drive or external hard drive that uses the D you'll need to change that too. 

This is the Facepalmer background option in Bootleg. I've tried all of them and this is the one I'd recommend. If you haven't used Bootleg yet I'd start there, it automatically installs several mods for you and allows you to select other game changing options. https://www.ff7catalog.com/threads/8848/ The Improved and Unshaded mod with 7thwrapper works outside of bootleg, so the models you select for the main characters in bootleg are irrelevant as they wont be used when you start the game.
 
Edit: When you have a lot of active mods, organizing their priority order can be difficult. I'm not sure how to go about making that more user-friendly. Perhaps some way to change a mod's number in the list? Maybe cut/paste? Maybe we live with it and the big configurable iros I'm ripping out of bootleg installs will take care of having so many different mods. I'm going to put up simple versions of individual mods that will work fine whether you have bootleg installed or not up first. The configurable packages will come later. 

I actually did the first install without bootleg I've done in a long time last night. There's something fixed about the sound I can't quite put my finger on.
 
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I have problems with my mods  packed to an iro.
7nuj.jpg

Sorry, I couldn't resist...  :-P

My problem, is that the configurations I do aren't used in game. I have tried to use subfolders, I believe this is not compatible with an iro.  :?
Also my base mod isn't set correctly, the default value is normally '1', but it seems so, that it is '0' when it is first use as a packed iro.

For the next release, could you please make an expand and minimize mod info. It will getting hard to sort the mods to a correct load order, if there are used more then seven mods.
 
He looks like maybe he's contemplating the Meaning of Life.

I have just tested your #3 Unshaded mod, I can change clouds sword style without issue. Which mod is not working correctly for you?

Edit: I was not precise. The changes to clouds field sword model work from your Unshaded Models. The battle change from the UM batlle Add-on config did not work.
 
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My problem, is that the configurations I do aren't used in game. I have tried to use subfolders, I believe this is not compatible with an iro.  :?
Do you mean, subfolders like in magic.lgp?

That is meant to work, but ... not very well tested. So could easily have a bug.

If you mean, conditional folders ... that should work, if you're using the latest version.

Also my base mod isn't set correctly, the default value is normally '1', but it seems so, that it is '0' when it is first use as a packed iro.
Ah, OK, maybe I missed implementing the default values in the new screens. Will check.

For the next release, could you please make an expand and minimize mod info. It will getting hard to sort the mods to a correct load order, if there are used more then seven mods.
That's a good idea, I will look at that. Thanks.
 
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>:(
Shot in the dark on your mod.xml from Battle Add on there's this variable for Young Cloud:
Code: [Select]
Code:
Conditional Folder="YoungCloud">              <RuntimeVar Values="347..383" Var="PPV"/>
Maybe there's a problem there? I didn't see anything that looked different from the Battle Add-On and the #3Unshaded Models code for sword options.
 
Edit: I was not precise. The changes to clouds field sword model work from your Unshaded Models. The battle change from the UM batlle Add-on config did not work.
Hmm, OK, that looks useful. Do you mean, no matter what option you select, it never changes in the game?
 
Yes, precisely, the config options do appear in game for the field, but his battle folder and xml is set up the same way as far as I can tell but the changes do not appear in game. I did try them all.

Looking through the menu structure of Kaldy's mod you can see why the case sensitivity was maybe important to fix after all. There are a couple times he uses Char.lgp instead of char.lgp, but I really cant see any problems with the code on the sword switch from the BattleAddon. It's cool because the complicated one is the one that works. But it's probably not cool for Iros lol.
 
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when i try to run the game through 7th heaven, it tell's me to insert disc 1 :(
➣ I try to launch the game, but it says "...MountFF7DISC1.bat is missing."

Rename a Hard Drive or Flash Drive to "FF7DISC1" and assign it's drive letter as the Data Drive within Bootloader Configure.

➣ I try to launch the game, but it says "Please insert FF7 Game Disc 1, 2, or 3 and try again."

You need to pass the CD Check at the game's launch. Any one may be used:

    Open FF7 Bootloader Configure and assure that Auto Mount is checked before starting the game.
    Open FF7 Bootloader Configure and click the "Mount" button.
    A cmd prompt will appear and assign a new virtual drive labeled FF7DISC1.
    In Bootloader Configure, assign that virtual drive letter as the Data Drive.
    To get rid of this virtual drive, click "Unmount" or restart your computer.
    Rename an HDD or Flash Drive to "FF7DISC1" and assign it as the Data Drive.
instruc2_zpsd2b1179f.png


Well, I don't have time to make a tutorial or whatever to fix this, and even if I did people wouldn't read it and ask anyway. All you have to do is Name an iso FF7Disc1, there are several blank isos floating around the forum in fairly logical places (the FAQ, for example) that are titled properly and will pass the disc check for the old exe. How do you make them work? Google it! I use UltraISO lots of people use DaemonTools. Mount the FF7DISC1 iso wherever you want, and then make sure the data path in the Bootleg or FFVII registry is set to the drive where you mount that ISO or VirtualHardDisc or USBstick or Floppy disc, or whatever.

THIS:
03c00c76-7d2b-4d45-8b23-420040956de5_zps8cc7c44a.jpg

Is what this does:
a20cc2ff-191e-4ec1-9e8c-c2dfc62a5696_zps4d08fcaf.jpg

If you have bootleg installed you can set the path from bootloader.
If you don't have bootleg installed, you can edit the registry like in the first picture with regedit. Google it!
 
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Yes, precisely, the config options do appear in game for the field, but his battle folder and xml is set up the same way as far as I can tell but the changes do not appear in game. I did try them all.

Looking through the menu structure of Kaldy's mod you can see why the case sensitivity was maybe important to fix after all. There are a couple times he uses Char.lgp instead of char.lgp, but I really cant see any problems with the code on the sword switch from the BattleAddon. It's cool because the complicated one is the one that works. But it's probably not cool for Iros lol.
It seems to work for me :/

Although, were you trying with a savegame where Cloud actually had the buster equipped? I'm not sure if the mod alters every weapon file, or just that one...?
 
No, you are right... it is working I think there is an issue with the options appearing clicked on but not being included as Kaldarasha pointed out. But this issue was caused by the CloudAnimationbeta3, it includes the model for the normal buster sword, and I had it in the top spot, so it used that sword over the config from Kaldarasha's mod. When I took my animation out (which isn't as good as his final version) the sword changes began to work in battle as well. Wild goose chase...

But I did notice his base mod effects did not come on until I removed that mod and reactivated it. Even though the boxes were all checked the original texture was being used for the save point model. Once I reactivated Kaldarasha's #4base PRP mod with all boxes checked again the texture he put in that package from FFX appeared for the save point.
 
There is a problem - which Kaldarasha noticed - that it was ignoring the 'Default' setting in mod.xml, so optional folders might not activate until you'd been into the config screen, set an option, and said OK. That will be fixed in the next version. Not sure about any other problems...
 
This is what I mean by subfolder:
Code: [Select]
Code:
<Conditional Folder="Cloud/2 Hardedge 02" ActiveWhen="Cloud = 2" >  <RuntimeVar Var="CloudWeapon" Values="2" />  </Conditional>
It normally works, but when I pack it and use it as a iro-file it doesn't.
 
There aren't any other problems :-D
I just didn't pack my animation with this application in mind. It has a sword included with it that overrode Kaldarasha's config option.
 
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