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Kaldarasha
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I have export every file with Ctrl+E by hand and then I re-imported them with Ctrl+I (space to check the boxes) in an unmodified flevel.lgp. This isn't a big deal but it's nasty.
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Damn buddy, well done!I have export every file with Ctrl+E (space to check the boxes) by hand and then I re-imported them with Ctrl+I in an unmodified flevel.lgp. This isn't a big deal but it's nasty.
@EQ2Alyza: I have tried packing some of the files from that mod into a .iro file and the magic textures/PNGs load fine from the .iro for me :/ so I am not sure what the problem is? The battle didn't crash either, I could finish it OK...Magic: https://docs.google.com/file/d/0B-Q_AObuWRSXaXRZdlc1aVJPXzg/edit
Save: https://docs.google.com/file/d/0B-Q_AObuWRSXVXNXUWFFME5CMjg/edit
That is the Magic folder I use for 7H. I load up Slot 04 of the save in Kalm and fight sweepers, etc. outside on the World Map.
I'll try it tonight with 1.21. The fields are actually larger in size than the magic, so I'm not so sure on the larger .iro idea. Magic .iro WAS working in 1.09, so cmh175 and I thought perhaps a typo in the code happened in 1.10.@EQ2Alyza: I have tried packing some of the files from that mod into a .iro file and the magic textures/PNGs load fine from the .iro for me :/ so I am not sure what the problem is? The battle didn't crash either, I could finish it OK...
Could you try again and see what happens with v1.21, maybe it is only a problem with larger .iro files (I only packed a few files for a quick test) or maybe the new version fixes it somehow....??
Oh, OK. What hext files do you suggest I should use for testing? I did a quick search but couldn't see what mods/downloads actually use hext files.No in Hext_in are placed text files to edit the FF7.exe. Leave the Dll stuff for Dan.
But I haven't tested the new Hext_Launch.exe with 7th Heaven together.I fear that I only can use one tool at once. Well I will better test it immediately.
OK, if I point 7th Heaven to Hext_Launch it will work. But now I have to start the BorderlessWindow.exe manual.
Well, only a question: could you give 7th H. an interface to edit the opengl config of Aali's driver?
Hm, that is confusing. Can you post for the debug output for me to look at?You suggested using DebugView way back during the first release, so I still use that when testing. It shows the files inside the music .iro being read, but there are no overridden actions happening after that.
[29616] File vgmstream\UTAI.ogg overridden by [IrosArchive C:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\3e2e77d3-47db-47d1-ad50-7d1b39eb1bf1_Media - Music.iro]OST Remastered\vgmstream\UTAI.ogg [29616] Creating dummy file handle 2276 to access [IrosArchive C:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\3e2e77d3-47db-47d1-ad50-7d1b39eb1bf1_Media - Music.iro]OST Remastered\vgmstream\UTAI.ogg [29616] Closing dummy handle 2276 [29616] File vgmstream\TA.ogg overridden by [IrosArchive C:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\3e2e77d3-47db-47d1-ad50-7d1b39eb1bf1_Media - Music.iro]OST Remastered\vgmstream\TA.ogg [29616] Creating dummy file handle 3004 to access [IrosArchive C:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\3e2e77d3-47db-47d1-ad50-7d1b39eb1bf1_Media - Music.iro]OST Remastered\vgmstream\TA.ogg [29616] Closing dummy handle 3004
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GT 525M/PCIe/SSE2 4.3.0[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library multi[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000150] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219[00000195] set music volume trans: 127->0, step=60[00000260] END OF CREDITS!!![00000260] Entering MAIN[00000260] set music volume: 127[00000260] Exiting MAIN[00000260] START OF MENU SYSTEM!!![00001148] END OF MENU SYSTEM!!![00001148] Entering MAIN[00001152] Exiting MAIN[00001152] Field Start[00001152] ERROR: couldn't open music file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\/music/vgmstream/UTAI.ogg[00001152] GLITCH: missed palette write to external texture field/uutai1/uutai1_15[00001656] Field Quit[00001656] Entering MAIN[00001656] Exiting MAIN[00001656] -=-=[START OF WORLD MAP!!!]=-=-[00001656] stop_sound[00001656] cross play music: 0[00001656] set music volume trans: 127->0, step=4[00001656] ERROR: couldn't open music file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\/music/vgmstream/TA.ogg[00001657] set music volume: 127[00001945] -=-=[END OF WORLD MAP!!!]=-=-[00001945] START OF MENU SYSTEM!!![00002077] WM_CLOSE [00002077] END OF MENU SYSTEM!!![00002077] Field Quit[00002077] UNINITIALIZE DD
I only mean an interface to make changes to the config file, so nobody has to open it in a text editor to set up the resolution for example.To edit the opengl ... so the driver would use a different opengl config file when 7H ran it? Yes, I think that is possible.
Yes, debug mode REALLY does log almost everything - I suggest, if you are having trouble getting a mod set up, run 7H with JUST that mod active, and try to have a savegame in the place you need to check things, so you can start the game and go straight to the place that reads the fileI loaded into Kalm with debug mode on, ran outside to the World Map, then exit the game, and it produced a 678 MB log file. Uh oh!
Ah, I think you have found a bug. The .iro file format supports files >4GB in size ... but the wrapper code did not. So...Does .iro file size have any affect on them working? I can make separate categories for movies, music, and sound and all work fine. In a combined .iro of 5.41GB, a couple of the options suddenly don't work.