[PC] Mod manager - 7thHeaven (v1.54)

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OK, I feel like I'm doing something wrong, but I just can't seem to get music to load through 7th Heaven.

I created the music\vgmstream folder manually, but I still get an error message saying it's unable to find the specified file in "D:\Games\FINAL FANTASY VII\/music/vgmstream/PRE.OGG".

If it's just my setup, all good, but AH does work when I manually install it as you would without 7H. I'm running Winodws 8.1.
Maybe it's because the music folder is empty and 7th Heaven doesn't find a file to replace it? ???
 
Maybe it's because the music folder is empty and 7th Heaven doesn't find a file to replace it? ???
No, 7H will work to put brand new files in. First thing to check is definitely the paths (in the 7H settings, and in the mod).


New version v1.33: https://mega.co.nz/#!fB9VxLwb!2LZo4qfsKAmRg_gs-uA4x1UaDW-o7npfxQf_54oiezg

-Faster IRO creation (multi-threaded)
-Improve handling failed / incomplete downloads

I could not reproduce the error with failed downloads exactly, but I did find one problem which is now fixed, so I hope this will sort out any other errors people have had...
 
No, 7H will work to put brand new files in. First thing to check is definitely the paths (in the 7H settings, and in the mod).
He's testing my catalog, and my folder has always been empty as well, but I can't reproduce it.

Workshop -> Settings --- Is music listed in the Extra Folders box?

Where is your game installed?

Check inside mods/7thHeaven and tell me the file size for Media - Movies, Music, and Sound.iro.
 
Workshop -> Settings --- Is music listed in the Extra Folders box?

Where is your game installed?

Check inside mods/7thHeaven and tell me the file size for Media - Movies, Music, and Sound.iro.
Extra Folders is listed as: Code: [Select]
Code:
music direct
Game is installed to D:\Games\FINAL FANTASY VII\
Size for the .iro is reported in Windows as 6.33 GB (6,806,765,642 bytes).

Sorry I went into the thread with this, but it's just a small quirk that might be Win8 related? Permissions can be a bit wacky with it.
 
I am just testing the catalogue of EQ2Alyza and it is impressive so far.

However, I would like to suggest something when downloading from the catalogue. Could it be possible to precise the size of the .iro to download (in GB)? That would avoid some nasty surprises to some people. Also, it would be nice to be able to pause / cancel an on-going download.
 
Showing size of download (in the Catalog tab) would mean a change to the catalog file format, but it would be quite easy to do. It would mean catalog authors had to specify the download size, but I suppose that is not too bad.

(I don't want 7H to go and work out the download size by actually starting the download and seeing how big it is - imagine if you had a catalog with 100 mods in it, does it go and try and start downloading 100 files at once just to give size estimates?!).

Cancel download should be easy too. Pause/resume will not be so easy, as it will mean writing a bit more code ... so probably not in the next version.

Although I am a bit surprised that 6GB+ downloads are working fine without resume! That seems very, very big to me - I am surprised that a mod needs to be that large.
 
There isn't any single mod that's 6+GB. We have 2 field texture mods now, each over 3GB in size. Next in line are movie mods, where some can top just a little over 1GB. The reason the catalog has some 6+GB downloads is because I created categories and combined mods that fit that category. So the Field Textures category is downloading both of them for over 6GB combined, and the Media - Movies, Music, and Sound likewise is just as large. This doesn't even cover all mods that are at Qhimm or any future mods.

I don't have internet issues, so downloading takes me about 15mins from start to finish, and the bulk of that is with the two categories mentioned above. I haven't considered the fact that people around the world have different limits to their internet, so I may need to create a 2nd catalog to compensate for that. The 2nd will have to be each mod individually packed and put into the catalog, giving the benefit to having smaller downloads for those with limited internet. The big problem I see with that is organization and documentation. That catalog will be The Big List of Mods type huge, and perhaps confusing to navigate for first time users. And of course, if some people can't pick it up and play it in 5mins, then we create a flood of posts on the forums asking for silly help like "what's the best mods?" and...ugh, Bootleg Q&A all over lol.

My idea behind creating the categories was so that I could lump all the mods into a single download, thus creating a smaller and more organized catalog list, and providing less Readmes to explain the mod details. And even though the mod categories are larger in size to download, they only need to open the Configure and select a different option to test what they like. With the 2nd catalog, if you don't like the mod, you're back to having to download another one anyways because you can't access Readme files to describe the mod until AFTER its downloaded. Like I said above, if they're not aware of what it does, they come here and ask. Even creating a mod details thread like Tifa's Package has proven overall ineffective in answering questions because...it's still an overwhelming wall of text that's difficult for first time users to navigate, so they skipped the reading and went straight to asking on the forums. I love helping people, but not by myself or alongside others who all have conflicting information. I've grown tired of Bootleg like Q&A.

Anyways, long post. Sorry! It'll be more work on my end and will delay the release of the official catalog, but if it's a good idea to make a 2nd catalog for those with internet restrictions, I'll get working on it now.
 
Do you see now how good it would be to abuse Bootleg as a mod manager for 7th Heaven?
If the user set the mods for the game up without to download anything and after she/he hit's the download button the mods will be downloaded.
This looks for me like the best way. The Bootleg team has to deal with mod compatibility anyway.

Maybe it would be good to create a mod familiar list, from which 7th Heaven can read the correct load order.
 
Yes, I understand completely. You want Bootleg to be a mod organizer that creates a single IRO from a selection of chosen mods. It's an identical concept to Skyrim Mod Combiner. That's a lot of work initially, and something that will have to continually be updated whenever new mods are released. I will talk to Vgr and Insight to see if our time is better spent on something like that.
 
Yes, I understand completely. You want Bootleg to be a mod organizer that creates a single IRO from a selection of chosen mods. It's an identical concept to Skyrim Mod Combiner. That's a lot of work initially, and something that will have to continually be updated whenever new mods are released. I will talk to Vgr and Insight to see if our time is better spent on something like that.
It don't need to create one iro. This would only create complications when changing settings in Bootleg. Only sorting them and maybe creating compatibility patches (but these can be also made as small iro's to download).
 
Are they actually on the same line? They should be on separate lines really.
Yep, that was the issue all along >_>
Thanks all, figured it was just me. Sorry for bugging you EQ2Alyza so much with this one issue D:
 
Yep, that was the issue all along >_>
Thanks all, figured it was just me. Sorry for bugging you EQ2Alyza so much with this one issue D:
If not you another would has come up with this.
 
I'm definitely falling behind in 7H advancement. I notice a new settings option that check for 7H updates. Does this mean 7H can update itself when a new version is released? If so that's pretty awesome. Just swapping out the folders and stuff isn't much trouble, but in some cases I have to delete the temp files so it can take more time. If that's what this does though it doesn't seem to be working, mine still says v1.32.
 
After you check the box to enable updates automatically, hit OK and close 7H. Next time you open it, there will be a message about updating.
 
OK, finally downloaded everything. My ff7 folder is now over 16 GB. It took roughly 3.5 h to download it on a good ADSL line (1.5 MB/s). So beware :)
Some warnings before would actually be good. If I remember correctly, there was some thoughts about being able to only re-download the updated part (like a patch) of an iro in the future. Maybe this can be used to track the size to download (I don't know, maybe my suggestion is stupid).

A suggestion (maybe not realistic), would be to download only the description and config tab for each mod and only when validated to really download it. For example, this would allow cutting in half the size to download for field texture.

And being a noob, I try to activate all mods from the catalogue. This crash ff7.exe. I will try to debug what is wrong. Any log file or thing that I can check rather than activating / deactivating every single mod?

EDIT: Just noticed that if you don't have any mod activated, you cannot start the game. Why not?

EDIT2: The mouse wheel is also not working on the various tabs when you have to look through all the list of mods. I have to use the lift on the side.
 
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Also, it seems that the OpenGL configurator is not saving properly. I tried to set the audio on VGMstream as requested by EQ2Alyza, but this option is not saved when I close the window.
 
OK, finally downloaded everything. My ff7 folder is now over 16 GB. It took roughly 3.5 h to download it on a good ADSL line (1.5 MB/s). So beware :)
Some warnings before would actually be good. If I remember correctly, there was some thoughts about being able to only re-download the updated part (like a patch) of an iro in the future. Maybe this can be used to track the size to download (I don't know, maybe my suggestion is stupid).

A suggestion (maybe not realistic), would be to download only the description and config tab for each mod and only when validated to really download it. For example, this would allow cutting in half the size to download for field texture.

And being a noob, I try to activate all mods from the catalogue. This crash ff7.exe. I will try to debug what is wrong. Any log file or thing that I can check rather than activating / deactivating every single mod?

EDIT: Just noticed that if you don't have any mod activated, you cannot start the game. Why not?

EDIT2: The mouse wheel is also not working on the various tabs when you have to look through all the list of mods. I have to use the lift on the side.
The patch feature is already implemented, so if any updates are added to the categories, it will come in a patch form and you will only be downloading what is being added instead of the entire category.

Downloading the Readme and Configure to choose individual options to then download wouldn't work in the catalog you're using. The mods are already packed into a single IRO and can't be pulled out during a download. It would work for a 2nd catalog that has every mod as an individual download, but it's up to Iros what he wants to do with that idea.

All mods have either a No Change option in the drop-down menus or a check box to turn on/off. Choose those options instead of deactivating.

Also, it seems that the OpenGL configurator is not saving properly. I tried to set the audio on VGMstream as requested by EQ2Alyza, but this option is not saved when I close the window.
I assume you clicked the X to close the window. Click the OK button and it will save the settings.
 
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