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:evil: LOLLllllz I read that part about the folders being NAMED xxx.lgp like 5 times to memorize it. Seemed like the kind of thing I'd get stuck on.
Doesn't matter. Probably best to leave them as separate files so it is easier to update one of them or untick one of them if you need to.Do I have to pack those 4 into one .iro, or does it matter?
You need to run the wrapper. Because the original game files are not changed, if you run the game without the wrapper, it goes back to the original files with no mods applied (unless you applied some mods directly without using the wrapper of course!).Once I've done this, will the mod stay without running the wrapper? Or is 7thwrapper launch the way to go now?
Haven't put an unpack option in yet but it would be easy to do I guess...This is like copy protection for mods lol. How do I unpack an iro?
How does the mod manager address compatibility issues between mods?
For instance, if two mods happen to contain files with the same name or replace the same model or texture, how does the manager determine priority during the install and uninstall?
Yes, what I said in that post is still true.
Game Converter has a different setup for disc check, if you would like to mess with that (I bet you don't because reinstalling game is a pain). I think 7thwrapper should stay away from disc check issues, if for no other reason than well, it's a grey area.I also heard that the reason it hasn't worked for me is I need to mount the iso in the mountdisk file to drive D. As of now bootloader has been using drive F, and making registry changes really isn't a good idea. I can use virtual clone drive to mount it as D, but I also have several other drives set up, so leaving it mounted would kind of get in the way. Having to remount it myself each time, and unmounting it after turn the game off would get old too though. So I was wondering if it was possible to add an auto mounting feature so all you have to do is hit launch, and if it was also possible to have it unmount the iso when the game is off.
Your solution of just mounting the iso as D: and using the ff7.exe in the game folder sounded pretty good for now. Wow how many exe does this thing have lol. I'll try the ff7music\launchff7.exe if that doesn't work.Hey some ideas: It would be nice to swap the sword model on clouds back depending on the sword he has equipped (maybe Tifa and Barret, too).
The next thing is, I would like to make different models of Lady Cloud depending on the key items you get.
At last it would be nice to have a, tool, which could read and show me the game variables in Hex and in the way, they are shown in Makou Reactor.
This, for those of us that use say Millenia's battle sword models, could have each one available for field model as well, and they swap in field depending on what you have equipped. But also make it so that the Cloud model with no sword is loaded in field scenes where he is sleeping or doing something that would be awkward with a swordHey some ideas: It would be nice to swap the sword model on clouds back depending on the sword he has equipped (maybe Tifa and Barret, too).
/jawdrop. This is a cool idea. WallMarket is a whole game in and of itself.The next thing is, I would like to make different models of Lady Cloud depending on the key items you get.
DLPB and Iros should have a race to see who can make this tool faster. Nvm! Dan keep doing what you're working on lolAt last it would be nice to have a, tool, which could read and show me the game variables in Hex and in the way, they are shown in Makou Reactor.
ALL of them! :evil:Do you mean Buster sword wise or all of his other weapons?