K
Kaldarasha
Guest
The previous pic feature for the mod settings doesn't work anymore. I also could need a explanation of the Mod Generator Assistant.
YesThe previous pic feature for the mod settings doesn't work anymore. I also could need a explanation of the Mod Generator Assistant.
Thanks for bug reports. I can't reproduce the crash using the Mega subscription link, does this happen to anyone else? Same with having to click in the downloads window, the subscription update runs fine for me without clicking into downloads :/A couple of things that I noticed while testing out v1.01
--URL links to mods do nothing when I click them
--I think it would be less confusing at first glance and require less clicking if all of the tags were checked by default in Library and Catalog
--After I enter a Subscription link in settings and choose to Check Subscriptions Now, I have to click somewhere inside the downloads window to initiate the update, I found that somewhat confusing
--The app crashes when I try to use the subscription link: iros://MegaSharedFolder/#F!DYQWTZ7B!FWil2nif2HQF_Dr7RxvOLA,,catalog.xml
The command line parameters in the newversion should do this. If you create a shortcut to 7thHeaven.exe with a parameter of /LAUNCH it will run the game automatically. If you run it with /LAUNCH /QUIT it will launch the game then exit so the program is not still around.I still really like the idea of having a way to hit launch from a desktop icon without having to enter the GUI, once you have this all dialed in. I am having a blast testing this over coffee this morning... I bet it's getting late over there, though. I guess Auckland (just based on your host) and its 3:00AM lol
System.DllNotFoundException: Unable to load DLL 'mega.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at Iros.Mega.MegaIros.IrosInit(IntPtr callbacks, String email, String pass) at Iros.Mega.MegaIros.ThreadSpin(Object o) in C:\Iros\IrosMega\MegaIros.cs:line 506 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj)
This was already included with most recent version, I tried to overwrite from 1.00 but they were the same size and it didn't affect the outcome. I get the mega crash if I try to open 7thHeaven.there was a DLL (cryptopp.dll) I included in the first v1.00 download but forgot to put into v1.01 / v1.02So copying that over may help.
Point the setting at FF7_Launcher.exe and run itAlso: How do you set it up to run through the 2012 unconverted version?
Surprising amount of data here. I noticed an increased delay adding this new mod to Kaldarasha's(which had very little at all) on your old layout.Packing a folder into an .iro file will help speed up loading if the mods alters lots of files. The motorball mod isn't very many files, I think? so probably not so important.
Darn, guess it doesn't work for STEAM. I don't have a 2012 install on my machine at the moment to test this. For STEAM it just opens the launcher and sits there.Point the setting at FF7_Launcher.exe and run itObviously will only work with LGP type mods, since there is no Aali driver, PNGs etc. won't load.
If you have a mod that runs fine out of a folder, then all you need to do is select that folder as the source in the pack window ??? That's all that you need to pack a mod. Although it doesn't make any difference other than maybe speeding things up slightly (and I suppose a bit easier to distribute?).I really want to get a handle on packing the .iro files themselves. If I understood it and felt confident that was going to be the standard in the future, I would be busy packing mods into iros. I was almost anticipating a wizard of some sort for that, because everything about this is so slick and easy for the user, but a little more difficult for adapting new mods to .iro form as Kaldarasha did... Let's face it... we're not all on you guys' level.
You can just download one manually, name the folder correctly and import it ... all the mods I put in the test catalog, I just picked some downloads from the big list of mods in the FAQ that were hosted on Google Drive, none of them were specially set up...i would think injection would work fine . do you have some kind of folder w/ a mod i can test so i don't have to dl one avatars would be good since its quite easy to spot. if you can provide me one i will test launching.
1. Yestwo quesions.
1. is it normal for the DL box to not close after downloading.
2. any chance of maybe opening up develpment? An open codebase is a happy codebase.