[PC] p model simple editor - Kimera (0.97b)

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Yep, latest version, with the ability to edit summons etc.  Guess I'm just lucky  :-P
 
my game crashed like, 14 times when i was making the guard scorpion 13. i guess it doesn't like you adding parts or taking a part apart to apply correct shading or something.
 
It doesn't like anything!
If I do anything besides repostion and resize it crashes.
 
hey, what sort of modding do you do? i'm curious as i don't see much of your modding here.
i myself like making monsters/bosses/summons as playable people as well as NPCs as well as bosses not to mention making 'outfit' mods. (EG: a MP outfit mod where all of the major people have the MP outfit, soldier outfit, sephiroth outfit mod, etc.)
i always figured it was Vista that was making my game crash as before when i made mods, thy work, then on vista they didn't, so i blamed vista for kimera's doing, lol.

did using a previous kimera work? or is that just as bad as new kimera for you?
 
LOL, i didn't know that your Kimera has the same icon as my "Highwind" program - funny isn't it?
 
Nop, Kimera's icon has "HRC" writen on one corner :-P This icon has been the same since 0.7.
If I remeber correctly the changes I did between versions, the current saving code is the same I used in 0.83 and thus it should have the same problems. I haven't seen any, but then again I can't say I've done very extensive testing.
 
Well, Murak. I do things ranging from Character swapping (EX: Tifa/Aeris, Barret/Dyne, Cloud/Zack) to making my own characters.
I also like making my own weapons.
 
Where can i get the file MSSTDFMT.DLL.   It wont work for me.

Edit nevermind I got it working now.    How do i open files.   Isn't the LZS files fo the PSX and PC teh same.   Is there a ste or topic i can go to to read up how to use this program.
 
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As far as I know FF7 PC files and PSX has completly diferent formats. This program only supports files from the PC version. The models are stored in LGP files (char.lgp, battle.lgp, magic.lgp ...) and must be extracted using some kind LGP extractor (LGPTools, HighWind...) befor you can open them with kimera.
 
I see thanks.

Edit:  By any chance is there a editor for the psx version that can do something like making the weapon model part of the character model?   I'm trying to using a character model as an enimy and, well it displays fine in the game but the weapon is model is placed a large distance away from the character.
 
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Sorry ARMs, but I think there is no such an editor. And the reason is that, due to the way the game reads the data, it seems quiet unlikely that it will accept any externally created contents. I supose it won't be that problematic if you simply change a few values on a file I know, but I never tried.
By the way, battle model animations (not the models themsevles)  seem to share the same format in the PC version and the PSX version. I don't have a clue how weapon models work though. I've heard they have their own animations but I don't know where they are.
 
why not just attach the weapon to one of the hands

Borde kimeras looking good and as always i can't wait for the next release, with luck it may have a working battle animation editor well i can only hope anyway

If i had a super power it would be to fly cause then i could hunt down all those who agrivate me on the internet

p.s your links dont seem to be working anymore
 
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Yes, all my links are long tim dead, sorry. I've added the link to the last version provided by ice_cold513 to the first post.
 
Excuse me but how do I get around/solve the problem that comes up with the file it keeps saying this.

can't locate MSSTDFMT.DLL
 
since this file is in  RAR form and i am a noob, how do i open it to be used?
 
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since this file is in  RAR form and i am a noob, how do i open it to be used?
Since what you wrote is fairly vague, wouldn't that be a simple case of opening it up with winrar, then extracting it?  :wink:
 
Lol yea that will probably do it, what I meant to say was that the kimera that I downloaded came in a RAR file and I don't think I have winRAR
 
Excuse me but how do I get around/solve the problem that comes up with the file it keeps saying this.

can't locate MSSTDFMT.DLL
search for that .dll on the internet and add that with the regsvr32.exe trick ^^.
 
mine works but i want to swap cloud for tifa but they dont have the rite amount of bones and i looked at scorpicus's tutorial and i still could't do it could't u like make it poisible to change bones from the kimera program


for about free mounths mine sed  COMDLG32.OCX or one of its components is missing even tho i had it then one day
i accidently clicked on it and it worked lol!
 
hey, i wanted to drop in and say that this is an awesome project.  thanks for all of the time all of you have put into collectively debugging it!

I saw this request back on page 5 or something (i read them all, but i can't remember which one it was) about which files (rough range) contain each of the characters' parts.

I found this link a while back, and its been super helpful.  combined with Kimera, I feel like I can pretty much do anything :D  It's an outline of what all the parts map to.

http://www.alhexx.com/documents/other/battle_database.txt
 
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