B
Borde
Guest
Mmmm... But is blending explicitely turned off in real-time or is there some sort of flag in the file that specifies it should be diabled?Blend mode doesn't matter if blending is turned off
I sent you an MP.hello! First sorry for my english, i´m from spain and use a traductor :-[ :-[
I have a problem to put the textures on a model, I explain:
I have the mogu head model and I make it with biturn to open it in 3dsmax, I put a texture and edit the UVWs properly. I open with pcreator and placed texture correctly, I assign the number of textures and save it in ".P" format. Then open it with Khimera, edit the size and position, I put the right texture and save. I extract with lgptools char.lgp file and replace all the files that I created with Khimera and return to compile the file. I replace the new char.lgp created and the model disappears, but when I remove the texture the the model appears. What am I doing wrong?
This post is all explained with pictures:https://www.ff7catalog.com/threads/9826/
Please I need help!
thanks
Mmmm... yes, I think Kaldrasha's idea would be more generic. Interestingly, It seems it's already possible to obtain a list of the looping animations (and even a list of sequential animations) since the battle scripts (stored in the **AB files) has been already partially decoded. I'm still kind of pessimistic about the future of interpolated animations, though...I was wondering how feasible it would be to change the dialog box asking "is this animation a loop" to "which animations loop". Granted, a version like that would probably only be useful for me converting everything to 60fps. But it would save a lot of time if I could type 1,2, 4, 7, 16 and have it interpolate all of the animations and loop the ones I specified.
Sorry Dark_Ansem, but that's beyond the scope of this project. Dealing with extra file formats it's a dull and pretty time-consumming task. If I ever decide to continue with the import/export project it will be only for a single standard transport format (COLLADA, in particular).and a system which imports-exports animation sets in the most common/useful formats![]()