[PC] p model simple editor - Kimera (0.97b)

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Borde

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I'm sorry for not answering my PMs. I haven't cheked this site in quiet a while...

Kimera is a small tool I started to code in 2005. It's purpose it's simple: view and edit the 3D models found in the PC version of Final Fantasy VII. It was created specifically to help working on the Phoenix Rejuvenction Project (known at first as NPC Reconstruction Project). A project I no longer work on.
What can it do exactly? Let's see...
-Display most of the 3D models found in the game. Field models and battle models including their animations. The minigames models should work as well.
-Supports editing the individual pieces that define the models (P files). Specifically, it can move vertices, change their color, erase, create and cut triangles. It can also erase groups present on a P file or change their opacity value (not tested). Standard geometrical transformations (rotate, resize and reposition) are also supported.
-Import 3Ds files.
-Add/Change/Remove textures (supports TEX, BMP, JPG, GIF and ICO files).
-Add pre-cooked lighting for a single part and for the whole model (with up to four ligth sources)
-Edit the bone lengths of a skeleton and attach and remove pieces to them.
-Field and battle animations can be edited, but the interface is rather unfriendly.

Please, read the included readme.txt file for further instructions.

Well, here you have a new version to fix the limits break mess:
Binary : Kimera_097b_bin.7z
Source (for Visual Basic 6): Kimera_097b_src.7z

If you are planning to work on the sourcecode, you will need the newer OpenGL definitions for VB6 and glExtensions. You can download them from this page:
http://www.pauldahuach.com.ar/program_en.htm

Also, in case you're having trouble finding the right ogl.tlb, here you have it:
VB6 OpenGL.7z

Last update 01/10/2014 (0.97b)


Kimera versions .84 - .97c

 
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Works for me, small problem is that the downloaded file has extension .htm . But when I renamed it to .rar it worked allright.
Too bad I don't have any .P files here to test it.
 
all thats comes up for me is a big page with LOADS of jibberish
 
Mmm... yeah, you are right. You should right-click on the link and then "save as...". At least I can download it in this way.
For some reason, this doesn't work on FireFox but it does on IE.
I think I should look for better web-hosting...
 
Mmm... yeah, you are right. You should right-click on the link and then "save as...". At least I can download it in this way.
For some reason, this doesn't work on FireFox but it does on IE.
I think I should look for better web-hosting...

Borde missed the part where you go to the file name and type .rar or .zip
 
COMDLG32.OCX or one of its dependencies not correctly registered: a file is missing or invalid
...wtf??
 
couldnt find anythin of use except some vb6 and it wouldnt install
 
uffff... this is, among other things, why I allways say that Visual Basic sucks...
Thanks for helping ice_cold513.
Sorry for the troubles.
 
I suggest you put some details for this. FF7 PC .P fille editor! ;)
Some Playstation geek will think they can mod there models suddenly! :)

Cyb
 
Well the situation is not completely dissimilar to little Jimmy wanting to build a space rocket, and constantly phoning NASA scientists to guide him every step of the way, including mind-wrangling questions like "which way should I point it?". No offense to you personally, it's just tiring to explain things from absolute scratch. You just happen to demonstrate that point admirably. :)
 
xspudx, it's a simple program. It's just that you can't do much by now. FF7 PC models are divided into parts stored in p files. Yes, it would be much easier to edit a model if the program loaded all it's parts and you could select which one do you want to edit. In fact, that's what I'd like to achive in future releases. But by now you can only use it in this way.
Here you have a brief explanation of how the FF7 PC field models work:
The full description of the models are stored in RSH files, which are plain text (editabe with notepad or anything like that). This files decribe the skeleton by defining "bones". Bones are what must be set between articulations. There you can see indirectly which p files compose the final model. A bone contains it's length and a list of RSB files (normally between 0 and 2, but it can contain more). This is nice, because that way you can set several objects in one bone without having to phisically join their data in one p file.
Finally, RSB files are also plain text and point directly to the p files.
For further information I suggest you to look at the descriptions Ahlexx worte about the FF7 file formats.
Hope I helped you. As Qhimm said, we aren't teachers (can't talk for the others, but my teaching skills really suck).
 
Np im helping in my little ways i hope the next 1 got less bugs
 
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