[PC] p model simple editor - Kimera (0.97b)

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would it be possible to implement the option to rotate p files (i don't mean just the view, the models themselves)? that'd be amazing...
 
You are right chocomog. That's the thing I'm working on now because it will be needed to add some details to the models and to re-use non-simetric limbs. I'll try to do it for tomorrow.
 
alright sweet! good luck with that. and the resizing works well as of now, but it seems big p files cause the overflow error.
 
There you have the new version. Less buggs and new features, but still many things to do.
 
wow, i like it. there are some issues, but they can (mostly) all be dealt with. its a very useful program, thanks for making it!
 
the only bug i can't get around is the overflow error.  :weep:

it happens when i try to open up a decently big p file, like torso models, or after rotating. it doesn't seem to always happen after rotating, but usually...
 
So it still happens... could you tell me one file that still triggers that error?
 
sure. shiva's torso file, one of the largest file sizes, triggers the overflow error at load. that's cyvadat.p00, and its in the magic.lgp archive.

jemnezmy's hair file, hiar.p, triggers an overflow error when you try to save after rotating. there were a couple more, but i don't remember them now...
 
Hey, I didn't even notice there was a magic.lgp file :-P. Anyway, I tested the models you told me chocomog and they worked well. Maybe I changed something recently which corrected the problem. I don't know.
 
ah. it may just be my system then.  :(

EDIT: i tried it out on another computer, and it caused the overflow error again...but i don't think it has anything to do with file size, since some rather random models (like feet) caused an error on load.
 
No, I don't think It has anything to do with your system. I mean that I've been doing changes to he program lately and maybe that solved the problem somehow.
We will see that with the next release (which will be soon :-P).
 
Cool updates i got a prob with clouds body doing a overflow error.

The 1 Reunion mod uses
 
can someone give me an example of what file i can use with this, a certain battle model to open? (the directory of it) because the bottom box says its looking for final fantasy VII models but it displays everything...help

btw...bad news, i'm back, hehe  :wicked:
 
Well, first of all, it SHOULD (but, as we have seen, it doesn't) work with any P files. P files doesn't necesarily have .p extension (which is another error in my program). They can be found at chars.lgp, battle.lgp and magic.lgp (maybe somewhere more, don't know). The files at battle.lgp have no extension at all, but you can list them just typing *.* on the "Name" field and pressing enter. You can try for example "ehap" (Dyne's head). Take care that, even though most files in batte.lgp are p files, some are textures or skeleton files. If you try openning one of those, you will provabily get an out-of-index error.
PD.: I know I said that i ws going to release a new version soon and I'm kidna late, but I've been busy with the exams. I'll provabily release it before the end of this week-end though.
 
nah, i try to open battle and char and it says overtime flow or somethin and then, please select a final fantasy vii character model
 
Third release ready.
Sorry for the delay.
Let's see if there are no more overflows this time  :roll:
 
cool i will test it later

Ok im going to as about this when i load it to bit to big up and down i would spell the right work but cant. Can you start making the tool more outways no biggy im abit sleepy so i will test out and see any errors.
 
Ok ice_cold513. I've got the desktop set to 1280x1024 and sometimes I don't realize the real size of the GUIs I do. I've done a somewhat mopre compact version. Hope it's enough.
 
er, this one seems to have some problems saving. it will only actually save if it asks to save normals or whatever, and that prompt only seems to happen if you make something fatter or thinner, if you don't do that, then it won't actually save any changes. maybe i missed something though...

also, the dreaded overflow error is fixed when loading or rotating models ^_^

but...it occurs when making something fat/thin :( only on certain models though. examples include jemnezmy's torso and feet models. this might be because i've been editing them (with your editor) though.
 
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